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So what's gold gonna be for?
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 3830556" data-attributes="member: 1068"><p><strong>wealth and magic</strong></p><p></p><p>In 3E, its virtually pointlist from a wargaming perspective to spend your money on anything but magic items. And so we end up with the 'christmas tree effect' -- the adventurer loaded up with thousands of GP in gear who doesn't own a home.</p><p></p><p>But if you get rid of the ability to buy magic items, you lose a lot of versimillitude -- something so generally useful, in a realistic world, will generally be part of the economy.</p><p></p><p>What about this: instead of changing magic items, change the rules so that mundane things (temples, homes, castles) have an in-combat effect.</p><p></p><p>For example, what if being the high priest/founder of a temple confers extra spells to a cleric?</p><p></p><p>What if having a wizard's sanctum or laboratory helps a wizard in a similar way? Like in Ars Magica, for example.</p><p></p><p>I would make social skills like Diplomacy heavily influenceable by gold spent to benefit the local area. I suppose that, to make this work, you need a reputation mechanic.</p><p></p><p>Just a thought.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 3830556, member: 1068"] [b]wealth and magic[/b] In 3E, its virtually pointlist from a wargaming perspective to spend your money on anything but magic items. And so we end up with the 'christmas tree effect' -- the adventurer loaded up with thousands of GP in gear who doesn't own a home. But if you get rid of the ability to buy magic items, you lose a lot of versimillitude -- something so generally useful, in a realistic world, will generally be part of the economy. What about this: instead of changing magic items, change the rules so that mundane things (temples, homes, castles) have an in-combat effect. For example, what if being the high priest/founder of a temple confers extra spells to a cleric? What if having a wizard's sanctum or laboratory helps a wizard in a similar way? Like in Ars Magica, for example. I would make social skills like Diplomacy heavily influenceable by gold spent to benefit the local area. I suppose that, to make this work, you need a reputation mechanic. Just a thought. Ken [/QUOTE]
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So what's gold gonna be for?
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