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So what's gold gonna be for?
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<blockquote data-quote="Rechan" data-source="post: 3830558" data-attributes="member: 54846"><p>And <em>I agree</em>. </p><p></p><p>I generally despise the notion that you can walk into a shop and buy a holy avenger. I've always used the Wealth rules as guidelines as to what magical items PCs of that level "can have" by what they "can afford". Or that your fighter <em>has</em> to have those gauntlets or that belt of giant strength just to compete, in higher levels. <em>The Big Six</em> is something I dislike, too. </p><p></p><p>And I hate that the <em>only</em> option in 3X is combat optimization. If you're playing an intrigue game, or a more thief-style campaign, that +3 flaming burst sword isn't important to you and in 3X your money is now not useful. A hat of disguise, cloak of the arachnid and a few Bond-like trinkets are all you need, and then you have this surplus of cash. The system of "Bribes and Bling for loot" works for a more RP centric game.</p><p></p><p>But, I also don't think that 4e the only difference between a rich character and a poor one is that one has bling and bribes and the other doesn't. </p><p></p><p>My thinking here is that the paladin should be able to take his share of the loot and go to the high priest of his church and say "Here, Oh Hirophant, lay my sword in the tomb of the saints so that it will be endowed with the Good enhancement, and in exchange here is my donation to the church" or the equivalent. Or whatever Weapons of Legacy mechanism that means GP sacrifice = Enchantment.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3830558, member: 54846"] And [i]I agree[/i]. I generally despise the notion that you can walk into a shop and buy a holy avenger. I've always used the Wealth rules as guidelines as to what magical items PCs of that level "can have" by what they "can afford". Or that your fighter [i]has[/i] to have those gauntlets or that belt of giant strength just to compete, in higher levels. [i]The Big Six[/i] is something I dislike, too. And I hate that the [i]only[/i] option in 3X is combat optimization. If you're playing an intrigue game, or a more thief-style campaign, that +3 flaming burst sword isn't important to you and in 3X your money is now not useful. A hat of disguise, cloak of the arachnid and a few Bond-like trinkets are all you need, and then you have this surplus of cash. The system of "Bribes and Bling for loot" works for a more RP centric game. But, I also don't think that 4e the only difference between a rich character and a poor one is that one has bling and bribes and the other doesn't. My thinking here is that the paladin should be able to take his share of the loot and go to the high priest of his church and say "Here, Oh Hirophant, lay my sword in the tomb of the saints so that it will be endowed with the Good enhancement, and in exchange here is my donation to the church" or the equivalent. Or whatever Weapons of Legacy mechanism that means GP sacrifice = Enchantment. [/QUOTE]
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