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So what's gold gonna be for?
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<blockquote data-quote="Cbas_10" data-source="post: 3830869" data-attributes="member: 55767"><p>That sounds like an awesome game! However, I totally disagree with your statement that it cannot be run under 3E rules. I've run games of a similar theme, and I've played in some.</p><p></p><p></p><p></p><p>The D&D minis game is a wargame. Dungeons and Dragons, however, really is a role-playing game. I would be an idiot if I ignored the fact that it is a game heavily leaning towards the combat side of things, but there is a ton of room for genuine role-playing, micro-managed castles, court intrigues, and more. As for a game falling apart if you take out the combat and go all-social? That could be true...and it could be true that a game would fall apart if you take all of the social or micro-managing. It totally depends on your group. And it demonstrates that D&D (so far...) is a very versatile game. It is just a framework for DMs and players to build upon. </p><p></p><p>However, the main glitch when talking about social games is when people think there should be rules for social aspects. DMG II has a few basic rules for contacts, favors, organizations, and all that...but how effective can a set of rules be for something so abstract and variable as conversations, relationships, and such?</p><p></p><p>In any case, here, removing money from the game or restricting the ways that players can spend money would surely change the game into something no longer resembling a <em>role-playing</em> game.</p></blockquote><p></p>
[QUOTE="Cbas_10, post: 3830869, member: 55767"] That sounds like an awesome game! However, I totally disagree with your statement that it cannot be run under 3E rules. I've run games of a similar theme, and I've played in some. The D&D minis game is a wargame. Dungeons and Dragons, however, really is a role-playing game. I would be an idiot if I ignored the fact that it is a game heavily leaning towards the combat side of things, but there is a ton of room for genuine role-playing, micro-managed castles, court intrigues, and more. As for a game falling apart if you take out the combat and go all-social? That could be true...and it could be true that a game would fall apart if you take all of the social or micro-managing. It totally depends on your group. And it demonstrates that D&D (so far...) is a very versatile game. It is just a framework for DMs and players to build upon. However, the main glitch when talking about social games is when people think there should be rules for social aspects. DMG II has a few basic rules for contacts, favors, organizations, and all that...but how effective can a set of rules be for something so abstract and variable as conversations, relationships, and such? In any case, here, removing money from the game or restricting the ways that players can spend money would surely change the game into something no longer resembling a [i]role-playing[/i] game. [/QUOTE]
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