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So what's gold gonna be for?
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<blockquote data-quote="Cbas_10" data-source="post: 3830940" data-attributes="member: 55767"><p>Ohhh...well, D&D has that right now. Spells and items can increase your ability scores or provide bonuses to skills. Other spells and items provide situational modifiers to social skills. Numerous examples are all over the game. However, the more recently printed a book is, the harder it becomes to find something that applies outside of combat.</p><p></p><p></p><p></p><p>Hmm. I had never even thought of applying a CR to role-playing situations. To me, that would seem like awarding XP to players for something that has little do do with the game itself. I would not find it fair that the better actor or more articulate speaker should be NEEDED to succeed in a situation. If we were playing in a LARP, that is different.</p><p></p><p>I read something about 4E placing CR or EL (or whatever it will be called now) on social encounters. I am genuinely curious to see how such a thing can be done. Off the top of my head, the only way I can see that happening is for the game to detail specific outcomes and maybe even specific choices during the conversation. I really really hope that the developers have a better imagination than I do in this aspect. I would imagine they do...which is why I am so curious.</p></blockquote><p></p>
[QUOTE="Cbas_10, post: 3830940, member: 55767"] Ohhh...well, D&D has that right now. Spells and items can increase your ability scores or provide bonuses to skills. Other spells and items provide situational modifiers to social skills. Numerous examples are all over the game. However, the more recently printed a book is, the harder it becomes to find something that applies outside of combat. Hmm. I had never even thought of applying a CR to role-playing situations. To me, that would seem like awarding XP to players for something that has little do do with the game itself. I would not find it fair that the better actor or more articulate speaker should be NEEDED to succeed in a situation. If we were playing in a LARP, that is different. I read something about 4E placing CR or EL (or whatever it will be called now) on social encounters. I am genuinely curious to see how such a thing can be done. Off the top of my head, the only way I can see that happening is for the game to detail specific outcomes and maybe even specific choices during the conversation. I really really hope that the developers have a better imagination than I do in this aspect. I would imagine they do...which is why I am so curious. [/QUOTE]
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