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*Pathfinder & Starfinder
So what's gold gonna be for?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3831985" data-attributes="member: 18549"><p>Well, any genre except the ones in which gold is worth something. Given that gold being worth something might be important to some people, and may even impact verisimilitude ("So, we killed the dragon, took its horde, and now we can't spend it on anything but ale and whores? Are you nuts?"), I think that abandoning the concept of money entirely might not be the best idea.</p><p></p><p></p><p>Well, that's great if you care about that type of stuff. But your Butt-Kicker archetype player isn't going to give a flumph's fart about building his own restaurant, or whatever.</p><p></p><p>Given that magic items are going to be "nice, not necessary", I think there's still a lot of room for spending your loot on equipment. It's just not going to have the same christmas-tree effect as it does in 3.x. When you blow your loot on a suit of magic armour, it doesn't give you +X to AC, making you difficult to hit and necessitating an attack bonus/AC arms race. Perhaps it's "spiritual armour", and you can, as a swift action, trade the AC bonus it provides for Will defense until your next turn. Or maybe it lets you dimension door once per combat. Or something other nifty effect that provides a benefit but does not make you numerically stronger compared to a character with no magic items. I envision magic items increasing your versatility, not your raw mechanical advantages.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3831985, member: 18549"] Well, any genre except the ones in which gold is worth something. Given that gold being worth something might be important to some people, and may even impact verisimilitude ("So, we killed the dragon, took its horde, and now we can't spend it on anything but ale and whores? Are you nuts?"), I think that abandoning the concept of money entirely might not be the best idea. Well, that's great if you care about that type of stuff. But your Butt-Kicker archetype player isn't going to give a flumph's fart about building his own restaurant, or whatever. Given that magic items are going to be "nice, not necessary", I think there's still a lot of room for spending your loot on equipment. It's just not going to have the same christmas-tree effect as it does in 3.x. When you blow your loot on a suit of magic armour, it doesn't give you +X to AC, making you difficult to hit and necessitating an attack bonus/AC arms race. Perhaps it's "spiritual armour", and you can, as a swift action, trade the AC bonus it provides for Will defense until your next turn. Or maybe it lets you dimension door once per combat. Or something other nifty effect that provides a benefit but does not make you numerically stronger compared to a character with no magic items. I envision magic items increasing your versatility, not your raw mechanical advantages. [/QUOTE]
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So what's gold gonna be for?
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