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So what's gold gonna be for?
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<blockquote data-quote="Crazy Jerome" data-source="post: 3832423" data-attributes="member: 54877"><p>Who said anything about the player not being able to find anything to do with gold that appeals to them? Unless, of course, all the things that one can do with gold are inherentlly uninteresting, then it is OK if the player opts out. He isn't substantially, mechanically impaired in his adventuring. He simply won't have the option of hiring a legion of research assistants on the Ghoul King's Tomb or whatever his buddy the merchant does. He also won't have to spend effort guarding his wealth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I submit that the outcomes of a lot of those fables are unpleasant for a heck of a lot more reasons than keeping peasants in their place. Witness, for just one example, the poor track record of modern lottery winners managing to not wreck their personal lives. Great wealth is very handy for people that know how to handle it. In other hands, money can, and has, made things a great deal worse, across the board sometimes, and sometimes in very narrow but meaningful ways.</p><p></p><p>And if the players don't care for any of the ways that wealth really works, then why bother giving them a ton of wealth so that they can stand around greedily for 5 minutes before converting it into magic items (or a stronghold or whatever). Just ask them what they want, and give them that.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 3832423, member: 54877"] Who said anything about the player not being able to find anything to do with gold that appeals to them? Unless, of course, all the things that one can do with gold are inherentlly uninteresting, then it is OK if the player opts out. He isn't substantially, mechanically impaired in his adventuring. He simply won't have the option of hiring a legion of research assistants on the Ghoul King's Tomb or whatever his buddy the merchant does. He also won't have to spend effort guarding his wealth. :) I submit that the outcomes of a lot of those fables are unpleasant for a heck of a lot more reasons than keeping peasants in their place. Witness, for just one example, the poor track record of modern lottery winners managing to not wreck their personal lives. Great wealth is very handy for people that know how to handle it. In other hands, money can, and has, made things a great deal worse, across the board sometimes, and sometimes in very narrow but meaningful ways. And if the players don't care for any of the ways that wealth really works, then why bother giving them a ton of wealth so that they can stand around greedily for 5 minutes before converting it into magic items (or a stronghold or whatever). Just ask them what they want, and give them that. [/QUOTE]
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