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So what's gold gonna be for?
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<blockquote data-quote="gizmo33" data-source="post: 3832465" data-attributes="member: 30001"><p>Do rich people spend any time guarding their wealth? I figured they hired someone to do that for them. And then hired someone to watch that person. And then hired someone to watch the person watching that person.</p><p></p><p>IME if the PCs can spend their money on the stuff that appeals to them, then they won't take any interest in money. That might not be objectionable to some/most people, I don't know. What appeals to PCs IME is magic stuff that improves their power. If the magic items aren't available, then they'll hire soldiers (or ask why they can't). In any case, most all but the least aggressive players will find a way to turn gold into power, in which case we are back to some version of the "Christmas Tree" effect.</p><p></p><p></p><p></p><p>Are you sure that the "lottery winner" stories aren't modern versions of the same fable? Many modern urban legends follow the same underlying themes as earlier mythology. I'm sure some lotter winners somewhere make a wreck of their lives, but then so do poor people. Does it happen with greater frequency? I suppose there would be a study somewhere.</p><p></p><p>In any case, I suspect that many of the realistic emotional or cultural issues that come with a sudden accumulation of wealth would be hard to enforce in a game for the same reason that it's hard to get players to enjoy the taste of DnD ale.</p><p></p><p></p><p></p><p>I'm not sure what you're saying here. I don't "give" my players anything or ask them what they want. They find stuff in the "dungeon" and take it (or not).</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3832465, member: 30001"] Do rich people spend any time guarding their wealth? I figured they hired someone to do that for them. And then hired someone to watch that person. And then hired someone to watch the person watching that person. IME if the PCs can spend their money on the stuff that appeals to them, then they won't take any interest in money. That might not be objectionable to some/most people, I don't know. What appeals to PCs IME is magic stuff that improves their power. If the magic items aren't available, then they'll hire soldiers (or ask why they can't). In any case, most all but the least aggressive players will find a way to turn gold into power, in which case we are back to some version of the "Christmas Tree" effect. Are you sure that the "lottery winner" stories aren't modern versions of the same fable? Many modern urban legends follow the same underlying themes as earlier mythology. I'm sure some lotter winners somewhere make a wreck of their lives, but then so do poor people. Does it happen with greater frequency? I suppose there would be a study somewhere. In any case, I suspect that many of the realistic emotional or cultural issues that come with a sudden accumulation of wealth would be hard to enforce in a game for the same reason that it's hard to get players to enjoy the taste of DnD ale. I'm not sure what you're saying here. I don't "give" my players anything or ask them what they want. They find stuff in the "dungeon" and take it (or not). [/QUOTE]
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So what's gold gonna be for?
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