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So what's gold gonna be for?
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<blockquote data-quote="gizmo33" data-source="post: 3832488" data-attributes="member: 30001"><p>The AD&D rules did this but IMO not well. IMO the Basic rules (BECMI version) did this better. But I've never seen the real execution of either. One of the glaring problems IMO with doing this in ADnD was a lack of playable mass combat rules. Of course it's debateable whether or not Battle System solved this problem, I suppose for most people it didn't. Consider especially old-school ADnD games, the ones involving mass combat and rulership of any sort (and I can only think of the Throne of Bloodstone series) compared to the dungeon crawls for "name level" characters. There are far more of the latter. And so I think the "PCs above 9th level should build keeps" style of gaming is more of a theory than a practice.</p><p></p><p>The other problem is that the game is essentially about 4 people doing stuff as a team. If one is the Pope and the other is the Guildmaster of Assassins, you can't really play the game anymore. This has been my experience with this style of play actually, the more the PCs have had individual interests, the harder it is to get the group together to do anything. (If I knew more about Birthright, maybe that would have some bearing on this.)</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3832488, member: 30001"] The AD&D rules did this but IMO not well. IMO the Basic rules (BECMI version) did this better. But I've never seen the real execution of either. One of the glaring problems IMO with doing this in ADnD was a lack of playable mass combat rules. Of course it's debateable whether or not Battle System solved this problem, I suppose for most people it didn't. Consider especially old-school ADnD games, the ones involving mass combat and rulership of any sort (and I can only think of the Throne of Bloodstone series) compared to the dungeon crawls for "name level" characters. There are far more of the latter. And so I think the "PCs above 9th level should build keeps" style of gaming is more of a theory than a practice. The other problem is that the game is essentially about 4 people doing stuff as a team. If one is the Pope and the other is the Guildmaster of Assassins, you can't really play the game anymore. This has been my experience with this style of play actually, the more the PCs have had individual interests, the harder it is to get the group together to do anything. (If I knew more about Birthright, maybe that would have some bearing on this.) [/QUOTE]
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