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So what's gold gonna be for?
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<blockquote data-quote="Irda Ranger" data-source="post: 3833123" data-attributes="member: 1003"><p>First, you spell "weird" incorrectly. Sorry; it's the drafter in me.</p><p></p><p>Second, I really disagree that there's no benefit from "mundane wealth." That's 100% dependent on the campaign you want to play in. As a for instance, a 15th level King <strong>is </strong>more powerful than a 15th level wanderer in most situations other than one-on-one combat. A King can simply have the wanderer arrested, or killed, or have his assets seized and his family arrested. The 15th level wanderer is a bit like Rambo (he has more options for fighting back than a 1st level Commoner), but that doesn't make him <strong>immune </strong>to the power of the King's "mundane" wealth.</p><p></p><p>Also, imagine a setting where the PC's are the heroes of "the Realm", and they learn than HORDE of demons / orcs / whatever are about to descend on their fair land. No matter how powerful they are, they can't win against 10,000 opponents without the aid of an army; you only get 4 attacks per round. Even if your PC is unkillable from the point-of-view of the common orc warrior, 100 orcs can pin you while the other 9,900 sack the city and rape all the villagers. </p><p></p><p>The whole "four encounters per day" and "fight a monster equal to your party's CR" and all that other b-s that 3e has mind-washed the community with has really been poisonous to a lot of people's ability to see a larger context. Sometimes "mundane" wealth is more powerful than any 9th level spell. Sometimes you need an army.</p><p></p><p>I'm not saying that everyone needs to play that way (I'm sorry for Doug McCrae being forced to be a Innkeeper), but some of us do. We like the larger context than "kill things; take stuff; upgrade longsword." That just seems like a very small world to me. I hope 4e comes back to the larger context, because 3e has just about ruined my type of gaming.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3833123, member: 1003"] First, you spell "weird" incorrectly. Sorry; it's the drafter in me. Second, I really disagree that there's no benefit from "mundane wealth." That's 100% dependent on the campaign you want to play in. As a for instance, a 15th level King [B]is [/B]more powerful than a 15th level wanderer in most situations other than one-on-one combat. A King can simply have the wanderer arrested, or killed, or have his assets seized and his family arrested. The 15th level wanderer is a bit like Rambo (he has more options for fighting back than a 1st level Commoner), but that doesn't make him [B]immune [/B]to the power of the King's "mundane" wealth. Also, imagine a setting where the PC's are the heroes of "the Realm", and they learn than HORDE of demons / orcs / whatever are about to descend on their fair land. No matter how powerful they are, they can't win against 10,000 opponents without the aid of an army; you only get 4 attacks per round. Even if your PC is unkillable from the point-of-view of the common orc warrior, 100 orcs can pin you while the other 9,900 sack the city and rape all the villagers. The whole "four encounters per day" and "fight a monster equal to your party's CR" and all that other b-s that 3e has mind-washed the community with has really been poisonous to a lot of people's ability to see a larger context. Sometimes "mundane" wealth is more powerful than any 9th level spell. Sometimes you need an army. I'm not saying that everyone needs to play that way (I'm sorry for Doug McCrae being forced to be a Innkeeper), but some of us do. We like the larger context than "kill things; take stuff; upgrade longsword." That just seems like a very small world to me. I hope 4e comes back to the larger context, because 3e has just about ruined my type of gaming. [/QUOTE]
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