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So what's gold gonna be for?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3836316" data-attributes="member: 31506"><p>I dunno, the adventure paths were pretty well received. They go to level 20+. None of them have centered on pushing units around ala Axis and Allies. </p><p></p><p></p><p></p><p>High level adventuring DOES impact the setting. You save the world and are the big cheese in Age of Worms and Savage Tides (I havent read shackled city). No fortress sitting required. My 3.0 anachronistic Al-Quadim game went to level 20, all the players were members of a band. One guy described it as "The Beatles who Save the World and Fight Godzilla". It was a resounding success, despite having several "boring" high level dungeon crawls, planar intrigue, demon bashing and not one PC owned fort, militia or restuarant. Unless you want to count them selling t-shirts and action figures of themselves (Hey, it was a humerous game). MOST of the time, they went out, solved mysteries and kicked ass, and that certainly didnt resolve things through ordering minions around. </p><p></p><p>Moreover, I find D&D combat usually more exciting than computer game combat. Particularly MMO's, where 99% of the monsters are killed fairly thoughtlessly (its called a grind for a reason). Mob AI is limited, as are your options. I enjoy a high level of cinematic action in my games. Breaking through plaster walls, kicking a crate at someone across the room to trip them, swinging on chandoliers, dunking someone's head in a deep fryer. I can get that in D&D. Not so with the gussied up large rats I killed for the vast majority of my stint in WoW from 1-60. I enjoy interacting with NPC's in a more meaningful fashion than "accept/decline" quest or a canned series of responses. I enjoy getting more back from them as well.</p><p></p><p>Also, if you believe that Oblivion handles high level combat and dugneon crawls better... why doesnt it handle low level combat dungeon crawls better? Should we just cut out the combat of D&D? Good luck finding a game with the 6 players scattered throughout the world still interested in the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3836316, member: 31506"] I dunno, the adventure paths were pretty well received. They go to level 20+. None of them have centered on pushing units around ala Axis and Allies. High level adventuring DOES impact the setting. You save the world and are the big cheese in Age of Worms and Savage Tides (I havent read shackled city). No fortress sitting required. My 3.0 anachronistic Al-Quadim game went to level 20, all the players were members of a band. One guy described it as "The Beatles who Save the World and Fight Godzilla". It was a resounding success, despite having several "boring" high level dungeon crawls, planar intrigue, demon bashing and not one PC owned fort, militia or restuarant. Unless you want to count them selling t-shirts and action figures of themselves (Hey, it was a humerous game). MOST of the time, they went out, solved mysteries and kicked ass, and that certainly didnt resolve things through ordering minions around. Moreover, I find D&D combat usually more exciting than computer game combat. Particularly MMO's, where 99% of the monsters are killed fairly thoughtlessly (its called a grind for a reason). Mob AI is limited, as are your options. I enjoy a high level of cinematic action in my games. Breaking through plaster walls, kicking a crate at someone across the room to trip them, swinging on chandoliers, dunking someone's head in a deep fryer. I can get that in D&D. Not so with the gussied up large rats I killed for the vast majority of my stint in WoW from 1-60. I enjoy interacting with NPC's in a more meaningful fashion than "accept/decline" quest or a canned series of responses. I enjoy getting more back from them as well. Also, if you believe that Oblivion handles high level combat and dugneon crawls better... why doesnt it handle low level combat dungeon crawls better? Should we just cut out the combat of D&D? Good luck finding a game with the 6 players scattered throughout the world still interested in the game ;) [/QUOTE]
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