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<blockquote data-quote="Wulf Ratbane" data-source="post: 3840534" data-attributes="member: 94"><p>Bingo.</p><p></p><p></p><p></p><p>What I have been trying to say consistently is that the CORE of D&D is killing things, taking their stuff, and powering up so that you can repeat the process. The challenges and the scenery change, but the core experience is the same. I have never said that that was the TOTALITY of the D&D experience.</p><p></p><p>Folks, the free market has adequately proven that people want to "Kill things, take their stuff, power up, repeat." It makes sense for D&D to continue to design to its core function, to make it play as smoothly as possible-- approaching but of course never eclipsing the ease and efficiency that World of Warcraft has achieved in that respect. </p><p></p><p>However, as a starting point for design, D&D needs to serve that core function with ever greater efficiency.</p><p></p><p>AND THEN...</p><p></p><p>Design has the luxury to go back and improve the efficiency of the other peripheral promises of D&D.</p><p></p><p></p><p></p><p>No, but it's absolutely fair to say that when it IS about combat, the combats will be bigger and more exciting and they'll run a lot smoother than they used to, and you'll be able to do it over and over in the same session without bringing the session to a halt for any one of a number of stumbling blocks.</p><p></p><p>If killing things, taking their stuff, and levelling up is what you want to do-- and I suspect that's what most people want to do-- then 4e should be the best edition of D&D yet to do it.</p><p></p><p></p><p></p><p>That's a huge issue. 4e is going to run more efficiently...</p><p></p><p>Supposedly... I have my concerns about 4e, but the design <em>impetus</em> and design <em>philosophy</em> are not on the list.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 3840534, member: 94"] Bingo. What I have been trying to say consistently is that the CORE of D&D is killing things, taking their stuff, and powering up so that you can repeat the process. The challenges and the scenery change, but the core experience is the same. I have never said that that was the TOTALITY of the D&D experience. Folks, the free market has adequately proven that people want to "Kill things, take their stuff, power up, repeat." It makes sense for D&D to continue to design to its core function, to make it play as smoothly as possible-- approaching but of course never eclipsing the ease and efficiency that World of Warcraft has achieved in that respect. However, as a starting point for design, D&D needs to serve that core function with ever greater efficiency. AND THEN... Design has the luxury to go back and improve the efficiency of the other peripheral promises of D&D. No, but it's absolutely fair to say that when it IS about combat, the combats will be bigger and more exciting and they'll run a lot smoother than they used to, and you'll be able to do it over and over in the same session without bringing the session to a halt for any one of a number of stumbling blocks. If killing things, taking their stuff, and levelling up is what you want to do-- and I suspect that's what most people want to do-- then 4e should be the best edition of D&D yet to do it. That's a huge issue. 4e is going to run more efficiently... Supposedly... I have my concerns about 4e, but the design [i]impetus[/i] and design [i]philosophy[/i] are not on the list. [/QUOTE]
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