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So what's gold gonna be for?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3840851" data-attributes="member: 18549"><p>How, exactly, could a game be <em>more</em> about combat than 3.5 is? The overwhelming majority of the rules are about combat, combat scenery, combat equipment, uses of skills in combat, combat spells, places to have combats in, things to have combats with, etc. That it is possible to do something with the system besides run combats is, frankly, amazing. In fact, most of the time, non-combat situations do not interact with the rules in any way. You can get through a whole session without rolling a die as long as you don't fight anyone. But as soon as you roll initiative, you're cracking open the books full of combat rules.</p><p></p><p>If you wanted to squeeze more about combat into the rules, you'd have to start removing flavour text to fit it in. But there seems to be a bent toward providing extra flavour text, to the chagrin of those who don't really want that much of it.</p><p></p><p>I think the only realistic way to increase the amount of combat there is would be to just ban roleplaying. No playing in character, no scene description. Just one room full of monsters after another ad infinitum. Kill kill kill.</p><p></p><p>That isn't going to happen, and therefore 4E isn't going to be more combat focused than 3.5. If the focus on combat changes at all, it will be reduced, since that's the only direction it can really go from here.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3840851, member: 18549"] How, exactly, could a game be [i]more[/i] about combat than 3.5 is? The overwhelming majority of the rules are about combat, combat scenery, combat equipment, uses of skills in combat, combat spells, places to have combats in, things to have combats with, etc. That it is possible to do something with the system besides run combats is, frankly, amazing. In fact, most of the time, non-combat situations do not interact with the rules in any way. You can get through a whole session without rolling a die as long as you don't fight anyone. But as soon as you roll initiative, you're cracking open the books full of combat rules. If you wanted to squeeze more about combat into the rules, you'd have to start removing flavour text to fit it in. But there seems to be a bent toward providing extra flavour text, to the chagrin of those who don't really want that much of it. I think the only realistic way to increase the amount of combat there is would be to just ban roleplaying. No playing in character, no scene description. Just one room full of monsters after another ad infinitum. Kill kill kill. That isn't going to happen, and therefore 4E isn't going to be more combat focused than 3.5. If the focus on combat changes at all, it will be reduced, since that's the only direction it can really go from here. [/QUOTE]
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