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So what's gold gonna be for?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3841260" data-attributes="member: 18549"><p>You seem to be suggesting that this is what they're doing. I can only assume you're referring to Mike Mearls's post on the subject of creatures from adjacent rooms being able to respond to the din of combat without totally hosing the party by throwing off the delicate EL balance. This isn't "flowing monsters at the PCs continually." This is addressing the problem in which the orcs in room 2 don't come to see what all the noise in room 1 is. The dungeon isn't being designed to funnel monsters down onto the PCs' swords. Rather, they're expanding the idea of a combat area to include <em>more than one room at a time.</em> Mind-boggling, I know, but there you have it.</p><p></p><p>Also, since when have dungeons not been, to some extent, a gauntlet/arena in which fights are set up to occur? You go into the Caves of Chaos. Lizardfolk are there. You fight them. They were put there for you to fight while you explored the Caves of Chaos. If we see this sort of thing in 4E it's not because they're ramping it up, but because we've always been doing it.</p><p></p><p></p><p>So, are you trying to say that The Burning Wheel is more combat-heavy than D&D 3.5? That's certainly a unique thesis.</p><p></p><p></p><p>I'm not sure how they would remove the concept of "monsters, traps or other challenges that are too dangerous for you to fight, disarm, or otherwise overcome," but I'll believe it if you can cite it. Are you suggesting that there is going to be something built into the game that prevents a DM from having his players run into a giant and being forced to parlay because they'd never be able to kill him? Or that a DM couldn't place a trap that can kill any of the PCs outright, forcing them to take another route? Traps go up to level 30 now, so I expect finding one will be easy.</p><p></p><p>And where are you getting this idea that dungeons (or adventures in general, perhaps) are now one long tunnel down which monsters run to their inevitable doom at the hands of the PCs? If you have some evidence that I won't be able to take any existing published adventure, from any source, and convert it to 4E, I'd like to see it.</p><p></p><p></p><p></p><p>3rd edition wizard: Well, we've been adventuring for ten minutes, and now I'm out of spells. We need to rest for 8 hours.</p><p>3rd edition cleric: You mean 24. I only get my spells back once per day.</p><p>3rd edition fighter: Man, these bloody spellcasters and their "strategic decisions!" I'm still almost at full hit points!</p><p>3rd edition cleric: Why do you think I'm out of spells? I had to convert them to heal you, just like I do every single time we go adventuring.</p><p></p><p>4th edition wizard: Okay, we've been adventuring for a couple of hours, and I'm all out of my big once per day effects.</p><p>4th edition fighter: Yeah, and I'm starting to get pretty beat up, since I've used up my second wind already and the cleric is out of healing.</p><p>4th edition cleric: So, do we call it quits for now, or do we go for one more combat?</p><p></p><p>...so yeah. Strategic decisions.</p><p></p><p>Or are you trying to say that resource attrition is going to be excised entirely from the new edition?</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3841260, member: 18549"] You seem to be suggesting that this is what they're doing. I can only assume you're referring to Mike Mearls's post on the subject of creatures from adjacent rooms being able to respond to the din of combat without totally hosing the party by throwing off the delicate EL balance. This isn't "flowing monsters at the PCs continually." This is addressing the problem in which the orcs in room 2 don't come to see what all the noise in room 1 is. The dungeon isn't being designed to funnel monsters down onto the PCs' swords. Rather, they're expanding the idea of a combat area to include [i]more than one room at a time.[/i] Mind-boggling, I know, but there you have it. Also, since when have dungeons not been, to some extent, a gauntlet/arena in which fights are set up to occur? You go into the Caves of Chaos. Lizardfolk are there. You fight them. They were put there for you to fight while you explored the Caves of Chaos. If we see this sort of thing in 4E it's not because they're ramping it up, but because we've always been doing it. So, are you trying to say that The Burning Wheel is more combat-heavy than D&D 3.5? That's certainly a unique thesis. I'm not sure how they would remove the concept of "monsters, traps or other challenges that are too dangerous for you to fight, disarm, or otherwise overcome," but I'll believe it if you can cite it. Are you suggesting that there is going to be something built into the game that prevents a DM from having his players run into a giant and being forced to parlay because they'd never be able to kill him? Or that a DM couldn't place a trap that can kill any of the PCs outright, forcing them to take another route? Traps go up to level 30 now, so I expect finding one will be easy. And where are you getting this idea that dungeons (or adventures in general, perhaps) are now one long tunnel down which monsters run to their inevitable doom at the hands of the PCs? If you have some evidence that I won't be able to take any existing published adventure, from any source, and convert it to 4E, I'd like to see it. 3rd edition wizard: Well, we've been adventuring for ten minutes, and now I'm out of spells. We need to rest for 8 hours. 3rd edition cleric: You mean 24. I only get my spells back once per day. 3rd edition fighter: Man, these bloody spellcasters and their "strategic decisions!" I'm still almost at full hit points! 3rd edition cleric: Why do you think I'm out of spells? I had to convert them to heal you, just like I do every single time we go adventuring. 4th edition wizard: Okay, we've been adventuring for a couple of hours, and I'm all out of my big once per day effects. 4th edition fighter: Yeah, and I'm starting to get pretty beat up, since I've used up my second wind already and the cleric is out of healing. 4th edition cleric: So, do we call it quits for now, or do we go for one more combat? ...so yeah. Strategic decisions. Or are you trying to say that resource attrition is going to be excised entirely from the new edition? [/QUOTE]
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