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So what's gold gonna be for?
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<blockquote data-quote="Reynard" data-source="post: 3842101" data-attributes="member: 467"><p>This is a very tired argument. If the PCs are "done" at 10 AM, that is a playstyle problem, not a systemic one. Either the DM is chucking combat encounters at the PCs entirely to quickly, or the PCs are blowing their wads at the first sign of trouble, or some combination of the two. in either case, the game isn't designed that way. Hell, prior to 3E every fight was a minimum of 10 minutes of game time and it took hours, as it should, to work ones way through a labrynthine underground complex.</p><p></p><p></p><p></p><p>I see what you did there. Very subtle, but ultimately bad form.</p><p></p><p></p><p></p><p>It look a lot like it to me. however, I concede that since we don't have a single bit of hard information yet aside from one monster's stat card dor DDM, I could be wrong. Most of my issues with 4E are based entirely on the presentation. Since the presentation at this stage is being directed at a very particular subset of gamer, it may not be an accurate indication of what the final game will look like. But I am not confident for exploratory dungeon crawl, resource management, save-or-die or sword-and-sworcery flavor at this point.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3842101, member: 467"] This is a very tired argument. If the PCs are "done" at 10 AM, that is a playstyle problem, not a systemic one. Either the DM is chucking combat encounters at the PCs entirely to quickly, or the PCs are blowing their wads at the first sign of trouble, or some combination of the two. in either case, the game isn't designed that way. Hell, prior to 3E every fight was a minimum of 10 minutes of game time and it took hours, as it should, to work ones way through a labrynthine underground complex. I see what you did there. Very subtle, but ultimately bad form. It look a lot like it to me. however, I concede that since we don't have a single bit of hard information yet aside from one monster's stat card dor DDM, I could be wrong. Most of my issues with 4E are based entirely on the presentation. Since the presentation at this stage is being directed at a very particular subset of gamer, it may not be an accurate indication of what the final game will look like. But I am not confident for exploratory dungeon crawl, resource management, save-or-die or sword-and-sworcery flavor at this point. [/QUOTE]
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