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So what's gold gonna be for?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3845442" data-attributes="member: 18549"><p>The training sequence happens once over the course of the character's lifetime, involves training with someone who has specialized knowledge or unique expertise in the field, and generally marks the transition from a talented amateur to a trained professional.</p><p></p><p>In D&D terms, this is really only appropriate to invoke when a character gains a prestige class.  For example, Order of the Stick has its only training montage scene when Elan gains his PrC.</p><p></p><p>We already have optional rules for training to learn a PrC, and some PrCs even mandate this in terms of "contact with a member" prerequisites.</p><p></p><p></p><p>In Harry Potter and in many military movies, the training is actually the story, and so it's appropriate to those genres.  You'll notice that as the series wears on, Harry's training goes more and more off-camera, and the more interesting bits become the focus.  Eventually, training sessions are only mentioned in order to act as a staging device for a story-relevent event, such as Harry's dueling training [spoiler]in which it is revealed he speaks Parseltongue[/spoiler].</p><p></p><p>You could also just as easily assume that the characters are getting slightly more gold than noted, and spending that extra on training.  Functionally, all you'd need to do is mandate downtime between levels.  Of course, that doesn't work in many campaigns in which time-sensitive story arcs span multiple levels.  So it doesn't make sense to integrate training into the standard rules, which is, of course, what's at issue here.  Training rules are an option, and they're fine as an option.  They're not fine as the core assumption, because they mess up too many styles of play.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3845442, member: 18549"] The training sequence happens once over the course of the character's lifetime, involves training with someone who has specialized knowledge or unique expertise in the field, and generally marks the transition from a talented amateur to a trained professional. In D&D terms, this is really only appropriate to invoke when a character gains a prestige class. For example, Order of the Stick has its only training montage scene when Elan gains his PrC. We already have optional rules for training to learn a PrC, and some PrCs even mandate this in terms of "contact with a member" prerequisites. In Harry Potter and in many military movies, the training is actually the story, and so it's appropriate to those genres. You'll notice that as the series wears on, Harry's training goes more and more off-camera, and the more interesting bits become the focus. Eventually, training sessions are only mentioned in order to act as a staging device for a story-relevent event, such as Harry's dueling training [spoiler]in which it is revealed he speaks Parseltongue[/spoiler]. You could also just as easily assume that the characters are getting slightly more gold than noted, and spending that extra on training. Functionally, all you'd need to do is mandate downtime between levels. Of course, that doesn't work in many campaigns in which time-sensitive story arcs span multiple levels. So it doesn't make sense to integrate training into the standard rules, which is, of course, what's at issue here. Training rules are an option, and they're fine as an option. They're not fine as the core assumption, because they mess up too many styles of play. [/QUOTE]
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