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So what's happening with Ranger?
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<blockquote data-quote="Shardstone" data-source="post: 9245428" data-attributes="member: 6807784"><p>I sometimes wish magical attacks didn't have to be spells; the original Ranger had one unique thing in its combat design, and that was how at higher levels, the Hunter could replace its attack with a new kind of attack (Whirlwind, for example). I would have loved leaning into this flavor, where the Ranger can customize their Attack, Reaction, Magic, and Survival options to suit what they think might be coming up the next day. This would also make designing things like Beast Master flat out easier -- you could have a special attack that is you and your beast + the beast's actual turn, etc etc. It also maps to all of the subclasses easily if embraced; the Horizon Stalker could have a teleport-slash, the gloomstalker can make a special attack when hidden or in darkness, etc etc. </p><p></p><p>Then by expanding the spells lists and making the Ranger a prepared caster + giving the ranger a special reaction they can swap out, you could have had a really interesting half-caster IMO. At higher levels, you could also make it so you can spend spell slots when you do one of your special Ranger Attacks, which lets you make another normal weapon attack as part of that action, or it could amplify damage.</p><p></p><p>Likewise, if they went to the Artificer and gave it a real spellstrike (put a spell with a casting time of 1 action into a weapon as a bonus action, then attack a creature and on a hit, spell triggers), I think the Paladin - Ranger - Artificer trio would just be so sick IMO.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9245428, member: 6807784"] I sometimes wish magical attacks didn't have to be spells; the original Ranger had one unique thing in its combat design, and that was how at higher levels, the Hunter could replace its attack with a new kind of attack (Whirlwind, for example). I would have loved leaning into this flavor, where the Ranger can customize their Attack, Reaction, Magic, and Survival options to suit what they think might be coming up the next day. This would also make designing things like Beast Master flat out easier -- you could have a special attack that is you and your beast + the beast's actual turn, etc etc. It also maps to all of the subclasses easily if embraced; the Horizon Stalker could have a teleport-slash, the gloomstalker can make a special attack when hidden or in darkness, etc etc. Then by expanding the spells lists and making the Ranger a prepared caster + giving the ranger a special reaction they can swap out, you could have had a really interesting half-caster IMO. At higher levels, you could also make it so you can spend spell slots when you do one of your special Ranger Attacks, which lets you make another normal weapon attack as part of that action, or it could amplify damage. Likewise, if they went to the Artificer and gave it a real spellstrike (put a spell with a casting time of 1 action into a weapon as a bonus action, then attack a creature and on a hit, spell triggers), I think the Paladin - Ranger - Artificer trio would just be so sick IMO. [/QUOTE]
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So what's happening with Ranger?
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