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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
So What's In Kobold Press' BLACK FLAG First Playtest?
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<blockquote data-quote="Faolyn" data-source="post: 8936908" data-attributes="member: 6915329"><p><strong>Stats:</strong> Personally, I'd kind of like it better if you didn't get a +1 until you hit 14 in a stat, but that's just me. Otherwise, I'd be fine decoupling the stats and mods altogether and just give people the mods. Do we really need a 12 or 13 in a stat when a +1 does the same thing?</p><p></p><p><strong>Alignments:</strong> Are they really going to be used mechanically in the game, or are they just a holdover from traditional D&D? If they're just a holdover, I'd say ditch them, or limit them to supernatural beings.</p><p></p><p><strong>Lineages:</strong> How will half-lineages be done? Because that's pretty important to a lot of people, and I for one would like the ability to choose what your halves are rather than be limited to half-elf/half-human and half-orc/half-human. Speaking of, I'd also like to see some interesting lineage options beyond the traditional (and overused) human-elf-dwarf-halfling-orc-gnome-extraplanar ones in the core book. Let's see some cool options here!</p><p></p><p><strong>Heritages:</strong> This is gonna confuse me because Level Up uses heritage where this uses lineage. But anyway, I do like that they're something other than the typical D&D high elf and mountain dwarf thing.</p><p></p><p><strong>Talents:</strong> Personally, I'd prefer if talents weren't just used as a option that can be chosen instead of an ASI. They should be more important, and maybe ASIs should be the option.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8936908, member: 6915329"] [B]Stats:[/B] Personally, I'd kind of like it better if you didn't get a +1 until you hit 14 in a stat, but that's just me. Otherwise, I'd be fine decoupling the stats and mods altogether and just give people the mods. Do we really need a 12 or 13 in a stat when a +1 does the same thing? [B]Alignments:[/B] Are they really going to be used mechanically in the game, or are they just a holdover from traditional D&D? If they're just a holdover, I'd say ditch them, or limit them to supernatural beings. [B]Lineages:[/B] How will half-lineages be done? Because that's pretty important to a lot of people, and I for one would like the ability to choose what your halves are rather than be limited to half-elf/half-human and half-orc/half-human. Speaking of, I'd also like to see some interesting lineage options beyond the traditional (and overused) human-elf-dwarf-halfling-orc-gnome-extraplanar ones in the core book. Let's see some cool options here! [B]Heritages:[/B] This is gonna confuse me because Level Up uses heritage where this uses lineage. But anyway, I do like that they're something other than the typical D&D high elf and mountain dwarf thing. [B]Talents:[/B] Personally, I'd prefer if talents weren't just used as a option that can be chosen instead of an ASI. They should be more important, and maybe ASIs should be the option. [/QUOTE]
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So What's In Kobold Press' BLACK FLAG First Playtest?
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