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D&D Older Editions, OSR, & D&D Variants
So What's In Kobold Press' BLACK FLAG First Playtest?
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<blockquote data-quote="Kobold Stew" data-source="post: 8937084" data-attributes="member: 23484"><p>There's a lot here that's of interest. </p><p></p><p>1. Overall, it's hewing much closer to 5e than I was expecting. I knew they were going to be rebuilding the chassis, but much of this is preserving legacy elements that they'd potentially benefit from shedding. Alignment has been mentioned upthread, as has 8-18 for abilities (when they could easily implement the modifier as the stat, which would keep the mechanics all in place but make things conceptually, and visually distinct. </p><p></p><p>2. The XP table (p. 6) is just replicating 5e's table (levels 4 and 3 clearly have a typos/thinkos). This to me, shows a lack of enthusiasm to really challenge anything -- there should be nothing sacred about 355,000 xp=level 20. It would be nice if they were willing to rethink this. </p><p></p><p>3. Lineage/Heritage is fine. There are thngs they're keeping that I wish they would ditch (e.g. Elven perception proficiency). Some of the heritage traits are pretty niche: Fireforge dwarves learn Ignan? And many of them just don't seem to be things an entire culture should possess: Eye for Quality; World of Wonders; Street Smarts; Worldly Wisdom. </p><p></p><p>4. At the same time some of the heritage benefits are amazing: Touch of Magic gives me everything i would ever want magic-wise to create a range of flexible builds without needing to multiclass (which probably means it's too good; certainly Cloud elves are the winners in the cultural lottery, to my eyes). [[maybe at fifth-level one has the chance for a second-or-thried level speel?]] Reforge is going to be amazing if they have rules for breaking weapons in combat, but if they don't, then it won't come up for most players. Resilient is also potentially great, depending on what happens to Exhaustion: if it becomes more of a thing then sluffing off a level with a short rest becomes much more meaningful than if they stick with what it is in 5e.</p><p></p><p>5. I wonder if they would implement half-races/lineages by mix-and-match: human lineage with an elven heritage would be one way to do this (though that would also be a way to show a human raised by elves, for example). Cloud elves are going to be taking in a lot of orphans, I predict...</p><p></p><p>6. Talents (replacing feats) seem fine. </p><p>a. Combat Casting allows a reaction attack when an enemy enters 5'. </p><p>b. School Specialization is really great, and instantly supercedes many Wizard subclasses. This is powerful. It's fun to have this option for non-wizard classes too -- Clerics specializing in Enchantment or Necromancy become more viable. </p><p>c. Armor Training -- straightforward consolidation of disparate 5e feats, but leaves Armored Combatant as a special case. </p><p>d. Armored Combatant -- does it need the prereq? I like that it can apply while wearing light aromor, but only if you are proficient in heavy. It'd be nice if this were more available to Rogues, for instance. </p><p>e. Hand-to-Hand suggests that lineages are going to keep meaningful size distinctions, in contrast to the direction the are chasing with One.</p><p>f. Polyglot is wordy, but I like how goblins and giants will appreciate it if you try to speak to them in their own language. </p><p>g. Trade skills feels underwhelming, for the ability to eke a living out of a skill. </p><p></p><p>It will be interesting once we see classes, if they are going to continue to stick as close as they can to the 5e PHB. Looking forward to giving my feedback.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8937084, member: 23484"] There's a lot here that's of interest. 1. Overall, it's hewing much closer to 5e than I was expecting. I knew they were going to be rebuilding the chassis, but much of this is preserving legacy elements that they'd potentially benefit from shedding. Alignment has been mentioned upthread, as has 8-18 for abilities (when they could easily implement the modifier as the stat, which would keep the mechanics all in place but make things conceptually, and visually distinct. 2. The XP table (p. 6) is just replicating 5e's table (levels 4 and 3 clearly have a typos/thinkos). This to me, shows a lack of enthusiasm to really challenge anything -- there should be nothing sacred about 355,000 xp=level 20. It would be nice if they were willing to rethink this. 3. Lineage/Heritage is fine. There are thngs they're keeping that I wish they would ditch (e.g. Elven perception proficiency). Some of the heritage traits are pretty niche: Fireforge dwarves learn Ignan? And many of them just don't seem to be things an entire culture should possess: Eye for Quality; World of Wonders; Street Smarts; Worldly Wisdom. 4. At the same time some of the heritage benefits are amazing: Touch of Magic gives me everything i would ever want magic-wise to create a range of flexible builds without needing to multiclass (which probably means it's too good; certainly Cloud elves are the winners in the cultural lottery, to my eyes). [[maybe at fifth-level one has the chance for a second-or-thried level speel?]] Reforge is going to be amazing if they have rules for breaking weapons in combat, but if they don't, then it won't come up for most players. Resilient is also potentially great, depending on what happens to Exhaustion: if it becomes more of a thing then sluffing off a level with a short rest becomes much more meaningful than if they stick with what it is in 5e. 5. I wonder if they would implement half-races/lineages by mix-and-match: human lineage with an elven heritage would be one way to do this (though that would also be a way to show a human raised by elves, for example). Cloud elves are going to be taking in a lot of orphans, I predict... 6. Talents (replacing feats) seem fine. a. Combat Casting allows a reaction attack when an enemy enters 5'. b. School Specialization is really great, and instantly supercedes many Wizard subclasses. This is powerful. It's fun to have this option for non-wizard classes too -- Clerics specializing in Enchantment or Necromancy become more viable. c. Armor Training -- straightforward consolidation of disparate 5e feats, but leaves Armored Combatant as a special case. d. Armored Combatant -- does it need the prereq? I like that it can apply while wearing light aromor, but only if you are proficient in heavy. It'd be nice if this were more available to Rogues, for instance. e. Hand-to-Hand suggests that lineages are going to keep meaningful size distinctions, in contrast to the direction the are chasing with One. f. Polyglot is wordy, but I like how goblins and giants will appreciate it if you try to speak to them in their own language. g. Trade skills feels underwhelming, for the ability to eke a living out of a skill. It will be interesting once we see classes, if they are going to continue to stick as close as they can to the 5e PHB. Looking forward to giving my feedback. [/QUOTE]
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So What's In Kobold Press' BLACK FLAG First Playtest?
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