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So What's In Kobold Press' BLACK FLAG First Playtest?
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<blockquote data-quote="Mistwell" data-source="post: 8938104" data-attributes="member: 2525"><p>I'll tell you what feedback I have and it's not playing feedback but editing feedback. When the cut and paste from WOTC material it's mostly fine though even some of that was done wrong. But when they write new stuff typos are frequent.</p><p></p><p>Some of it a very important and obvious typo like roll "7four d6s". or the experience point chart which repeats 6500 experience (because they messed up level 3 with 900), showing they can't even cut and past from WOTC without messing it up. For Dwarves they forgot to include the advantage to get rid of the poisoned condition (advantage to prevent getting it in the first place, but not to get rid of it if you get it). Elves can choose a THIRD LEVEL SPELL at 5th level? I think they meant 2nd level spell. And even if they only meant that, that's WAY powerful relative to a climbing speed from the other elven flavor.</p><p></p><p>Combat casting is broken - no more concentration saves. What mage wouldn't take this at level 1? Mental Fortitude is bonkers because they failed to think through the ramifications. Like you now end forcecage with a save (not escape - you end the spell), planeshift, magic jar, feeblemind, all sorts of spells now don't work the way they were supposed to work by this wording. The armored "talents" were all weirdly nerfed. School specialization is super clunky because you cannot backtrack your hit points and figure out what they were supposed to be. Polyglot is terrible, trade skills is extremely horrible, this playtest is all over the place.</p><p></p><p>That all makes me think there is no budget behind this. This document feels like one guy with iffy creator experience wrote it in a day or two, and it's not a great job. It sure doesn't look like a TEAM of experienced creators took a month to write this. This thing is a mess.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8938104, member: 2525"] I'll tell you what feedback I have and it's not playing feedback but editing feedback. When the cut and paste from WOTC material it's mostly fine though even some of that was done wrong. But when they write new stuff typos are frequent. Some of it a very important and obvious typo like roll "7four d6s". or the experience point chart which repeats 6500 experience (because they messed up level 3 with 900), showing they can't even cut and past from WOTC without messing it up. For Dwarves they forgot to include the advantage to get rid of the poisoned condition (advantage to prevent getting it in the first place, but not to get rid of it if you get it). Elves can choose a THIRD LEVEL SPELL at 5th level? I think they meant 2nd level spell. And even if they only meant that, that's WAY powerful relative to a climbing speed from the other elven flavor. Combat casting is broken - no more concentration saves. What mage wouldn't take this at level 1? Mental Fortitude is bonkers because they failed to think through the ramifications. Like you now end forcecage with a save (not escape - you end the spell), planeshift, magic jar, feeblemind, all sorts of spells now don't work the way they were supposed to work by this wording. The armored "talents" were all weirdly nerfed. School specialization is super clunky because you cannot backtrack your hit points and figure out what they were supposed to be. Polyglot is terrible, trade skills is extremely horrible, this playtest is all over the place. That all makes me think there is no budget behind this. This document feels like one guy with iffy creator experience wrote it in a day or two, and it's not a great job. It sure doesn't look like a TEAM of experienced creators took a month to write this. This thing is a mess. [/QUOTE]
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