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So what's next for D&D organized play?
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<blockquote data-quote="Alphastream" data-source="post: 6288642" data-attributes="member: 11365"><p>I like pondering your question of what we would like a new organized play program to be. </p><p></p><p>On one hand, I want it to be whatever is effective for D&D and for our hobby. I loved Living Greyhawk as a personal experience, but it could be insular and even turn away new players by making them feel inadequate compared to established players. Encounters has been really good at bringing in casual, new, and inactive players. However, it could be better at creating sales for the gaming stores. </p><p></p><p>On the other hand, I really miss the creativity and ability to delve deeply into the organized play experience, which is something LG allowed. In LG you could often do things like participate in online in-character forum threads, help grow an organization, push an actual agenda to influence your region, take part in special events that have a measurable impact on the plot, etc. I miss that and want that again. </p><p></p><p>I do really like the experiences that excite players, even when they are one-shots. Seeing new and casual gamers, even first-time gamers, standing at the table in excitement as they battle a dragon... that was excellent. I would like to further have that experience be compelling enough that new and casual players can't help but want to play more... and to tell the story of their character.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6288642, member: 11365"] I like pondering your question of what we would like a new organized play program to be. On one hand, I want it to be whatever is effective for D&D and for our hobby. I loved Living Greyhawk as a personal experience, but it could be insular and even turn away new players by making them feel inadequate compared to established players. Encounters has been really good at bringing in casual, new, and inactive players. However, it could be better at creating sales for the gaming stores. On the other hand, I really miss the creativity and ability to delve deeply into the organized play experience, which is something LG allowed. In LG you could often do things like participate in online in-character forum threads, help grow an organization, push an actual agenda to influence your region, take part in special events that have a measurable impact on the plot, etc. I miss that and want that again. I do really like the experiences that excite players, even when they are one-shots. Seeing new and casual gamers, even first-time gamers, standing at the table in excitement as they battle a dragon... that was excellent. I would like to further have that experience be compelling enough that new and casual players can't help but want to play more... and to tell the story of their character. [/QUOTE]
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