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*Dungeons & Dragons
So what's next for D&D organized play?
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<blockquote data-quote="pedr" data-source="post: 6289365" data-attributes="member: 33464"><p>To be honest, the Sundering Encounters seasons are harder to run in public than LFR was (the only difference being expected session length). Encounters started as something which had individual sessions and while it was a little complicated if a player joined, say, for session 7, it was far easier than the confusion of the current adventures.</p><p></p><p>Now, I like the current adventures, but I had 14 players tonight, and 2 GMs ready to run. In previous seasons of Encounters - or even, at a push, in LFR - I could have asked one of the more experienced players to run a third table, but that really wouldn't work with this adventure. I also have new GMs running this season and last, and that's quite a challenge.</p><p></p><p>A few of the players are really enjoying the adventure, and I think one player wouldn't have been happy playing a different style (the constraints even in this adventure are limiting him a little compared to what he enjoys) but nearly half my players are new this season or last and have joined part-way through and I'm not entirely sure I've managed to help them understand what's going on!</p><p></p><p>I'd be interested to see if WotC could create adventures which aimed to be self-contained within a 3-hour session, which had optional or extension sections for groups able to play for longer, which tied together into mini-campaigns which together made a larger plotline. This could form the basis for the Encounters programme (perhaps with some flagship adventures) and tie the store-based weekly sessions into a larger campaign for players who want to play more often. </p><p></p><p>The reduction in the amount of time combat tends to take compared with 3e and 4e can help here. Has anyone tried converting an LG or LFR adventure to Next, and seen what sort of session it fits best into?</p></blockquote><p></p>
[QUOTE="pedr, post: 6289365, member: 33464"] To be honest, the Sundering Encounters seasons are harder to run in public than LFR was (the only difference being expected session length). Encounters started as something which had individual sessions and while it was a little complicated if a player joined, say, for session 7, it was far easier than the confusion of the current adventures. Now, I like the current adventures, but I had 14 players tonight, and 2 GMs ready to run. In previous seasons of Encounters - or even, at a push, in LFR - I could have asked one of the more experienced players to run a third table, but that really wouldn't work with this adventure. I also have new GMs running this season and last, and that's quite a challenge. A few of the players are really enjoying the adventure, and I think one player wouldn't have been happy playing a different style (the constraints even in this adventure are limiting him a little compared to what he enjoys) but nearly half my players are new this season or last and have joined part-way through and I'm not entirely sure I've managed to help them understand what's going on! I'd be interested to see if WotC could create adventures which aimed to be self-contained within a 3-hour session, which had optional or extension sections for groups able to play for longer, which tied together into mini-campaigns which together made a larger plotline. This could form the basis for the Encounters programme (perhaps with some flagship adventures) and tie the store-based weekly sessions into a larger campaign for players who want to play more often. The reduction in the amount of time combat tends to take compared with 3e and 4e can help here. Has anyone tried converting an LG or LFR adventure to Next, and seen what sort of session it fits best into? [/QUOTE]
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