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So what's next for D&D organized play?
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<blockquote data-quote="Feeroper" data-source="post: 6290119" data-attributes="member: 83317"><p>That's a lot of great insight into the world of organized play, thanks. </p><p></p><p>I felt with Encounters, WotC really simplified the organized play experience and let the community handle LFR after they stepped away from it. Encounters has been great though in that it doesn't fall victim to the issues that cropped up in LG, and at the same time was an attractive option for those curious about D&D or role playing in general who might not have ever given it a shot. Encounters has evolved over time, as it was really an introduction to D&D at the start, and now they are really testing out other ideas for public play I think. Since MiBG they have been much more similar to a home campaign, and the current season Scourge of the Sword Coast continues that. I think Encounters has been very good and speaking from my FLGS, it has brought in a lot of players over the time its been around. The beginning of every new season sees an influx of new people and our table numbers have grown. Its also a great option for those who don't have time for something like LFR or Pathfinder Society as the sessions are generally shorter ( 2 hours vs 4 hours) and you don't have to have as much time/resource invested as the slate is wiped clean every season. Lots of lapsed players have joined in via encounters as they don't have the time for a full home campaign & find that other organized play options a little too complex or dense to get into. </p><p></p><p>However, there definitely is a market for the LG or LFR type play as evidenced by PFS, and I think WotC will probably take a page from Paizo's book on that as it is run very well and efficiently by Paizo. The recent job listings they put out after Winter Fantasy reminded me of the Venture Captain/Venture lieutenant structure that Paizo has for PFS. I would really like to see a living campaign return for D&D, and would love to see some of those concepts from LG be resurrected as well, even in an adapted form to address the issues of the past and to set it apart from other living campaigns like PFS. I get the feeling there will be some major announcements regarding the future of organized play for D&D at or around Gen Con, and I think some of the ideas they are using in encounters right now may be a test bed not only for encounters, but possibly a future program as well (ie: the adventure app to determine the aggregate results of the campaign to shape the world).</p></blockquote><p></p>
[QUOTE="Feeroper, post: 6290119, member: 83317"] That's a lot of great insight into the world of organized play, thanks. I felt with Encounters, WotC really simplified the organized play experience and let the community handle LFR after they stepped away from it. Encounters has been great though in that it doesn't fall victim to the issues that cropped up in LG, and at the same time was an attractive option for those curious about D&D or role playing in general who might not have ever given it a shot. Encounters has evolved over time, as it was really an introduction to D&D at the start, and now they are really testing out other ideas for public play I think. Since MiBG they have been much more similar to a home campaign, and the current season Scourge of the Sword Coast continues that. I think Encounters has been very good and speaking from my FLGS, it has brought in a lot of players over the time its been around. The beginning of every new season sees an influx of new people and our table numbers have grown. Its also a great option for those who don't have time for something like LFR or Pathfinder Society as the sessions are generally shorter ( 2 hours vs 4 hours) and you don't have to have as much time/resource invested as the slate is wiped clean every season. Lots of lapsed players have joined in via encounters as they don't have the time for a full home campaign & find that other organized play options a little too complex or dense to get into. However, there definitely is a market for the LG or LFR type play as evidenced by PFS, and I think WotC will probably take a page from Paizo's book on that as it is run very well and efficiently by Paizo. The recent job listings they put out after Winter Fantasy reminded me of the Venture Captain/Venture lieutenant structure that Paizo has for PFS. I would really like to see a living campaign return for D&D, and would love to see some of those concepts from LG be resurrected as well, even in an adapted form to address the issues of the past and to set it apart from other living campaigns like PFS. I get the feeling there will be some major announcements regarding the future of organized play for D&D at or around Gen Con, and I think some of the ideas they are using in encounters right now may be a test bed not only for encounters, but possibly a future program as well (ie: the adventure app to determine the aggregate results of the campaign to shape the world). [/QUOTE]
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