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So what's the BIG diff between 4E and 3E? (Remembering 2E-3E transition...)
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<blockquote data-quote="robotron666" data-source="post: 3747688" data-attributes="member: 4511"><p>4E uses the d20 rules the same as 3E. The difference is that many of the obstacles to play are being removed. It's an iterative step in how the game is designed. It makes sense really, there are a lot of points of D&D that have been used for ages even though they aren't fun.</p><p></p><p>Grapple, Vancian magic, forced resting conditions breaking play, character classes that lack flexibility or utility. These are all things that exist in 3e that need addressing.</p><p></p><p></p><p></p><p>I see this as a pretty negative opinion. The design changes in SW Saga edition are really strong improvements to play. If that is a taste of things to come, I think that 4e is going to rock. As for not being a seriously needed overhaul, I disagree, it's about time someone stepped up and obliterated the old grognard style of play. Make the game more accessible and give me the ability to make my character unique to me, I want to express myself through the game in more ways than just rp'ing. How I build my character is as big a part of that, and if 4e gives me the power to mke my PC more unique, hell yeah, I'm all for it.</p><p></p><p></p><p></p><p>I'd agree that it is trying to be more like a video game in that it is easy to pick up and play. There is nothing wrong with making a game more accessible, some might argue otherwise, but hey, the more players the better the hobby tends to get, generally.</p><p></p><p>I do agree that 4e is geared to changing how the game is played and who it will appeal too. I'm a hardcore gamer, been playing D&D for 24 years. Frankly I'm excited about what's coming up in the next few months.</p></blockquote><p></p>
[QUOTE="robotron666, post: 3747688, member: 4511"] 4E uses the d20 rules the same as 3E. The difference is that many of the obstacles to play are being removed. It's an iterative step in how the game is designed. It makes sense really, there are a lot of points of D&D that have been used for ages even though they aren't fun. Grapple, Vancian magic, forced resting conditions breaking play, character classes that lack flexibility or utility. These are all things that exist in 3e that need addressing. I see this as a pretty negative opinion. The design changes in SW Saga edition are really strong improvements to play. If that is a taste of things to come, I think that 4e is going to rock. As for not being a seriously needed overhaul, I disagree, it's about time someone stepped up and obliterated the old grognard style of play. Make the game more accessible and give me the ability to make my character unique to me, I want to express myself through the game in more ways than just rp'ing. How I build my character is as big a part of that, and if 4e gives me the power to mke my PC more unique, hell yeah, I'm all for it. I'd agree that it is trying to be more like a video game in that it is easy to pick up and play. There is nothing wrong with making a game more accessible, some might argue otherwise, but hey, the more players the better the hobby tends to get, generally. I do agree that 4e is geared to changing how the game is played and who it will appeal too. I'm a hardcore gamer, been playing D&D for 24 years. Frankly I'm excited about what's coming up in the next few months. [/QUOTE]
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So what's the BIG diff between 4E and 3E? (Remembering 2E-3E transition...)
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