Tequila Sunrise
Adventurer
Strikers deal extra damage, defenders mark and leaders heal, but what's the basic controller shtick?
I ask because I'm whipping up a simple 4e lite game to introduce a friend to the game. And when I say simple, I mean simple. It's going to be: pick a race, a class, a couple skills, assign abilities and then play. The classes are really simple too; each one is just a combination of a power source and a role. No choosing powers (at least to start), no minor extras like prime shot. Just proficiencies, hit points and a role-oriented gimmick. (Extra damage dice for strikers, etc.)
Anyway, I need a strong controller gimmick that's independent of class powers. I was thinking of "-2 attack penalty to an enemy you hit". (1/turn? 1/encounter?) But I dunno -- I don't feel like I really grok controllers.
I ask because I'm whipping up a simple 4e lite game to introduce a friend to the game. And when I say simple, I mean simple. It's going to be: pick a race, a class, a couple skills, assign abilities and then play. The classes are really simple too; each one is just a combination of a power source and a role. No choosing powers (at least to start), no minor extras like prime shot. Just proficiencies, hit points and a role-oriented gimmick. (Extra damage dice for strikers, etc.)
Anyway, I need a strong controller gimmick that's independent of class powers. I was thinking of "-2 attack penalty to an enemy you hit". (1/turn? 1/encounter?) But I dunno -- I don't feel like I really grok controllers.