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General Tabletop Discussion
*Pathfinder & Starfinder
So, What's the Controller's 'Thing'?
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<blockquote data-quote="MrMyth" data-source="post: 5585436" data-attributes="member: 61155"><p>Others have already mentioned the two main themes - multiple targets and inflicting the conditions. The general problem is that Controller is both not directly defined by a mechanic like others are, and thus that it is easier to replace. </p><p> </p><p>Your rogue can pick up Blinding Barrage, Cloud of Steel, Dazing Strike, and suddenly is able to attack multiple enemies and inflict conditions upon them. Maybe not as often as the wizard... but if he tries to fill in for the Defender or Leader, it will be a <em>lot </em>harder. Pretty much every class gets some options for multiple targets or inflicting conditions. A few will get occasional healing or marking, but not nearly as often. And while you can build any number of roles to deal damage, the striker's advantage there isn't exactly easy to overcome. </p><p> </p><p>Depending on how much of an overhaul you are doing, you might consider dropping the controller role entirely. But assuming that would require a bit too much of a rebuild for the system, I'd second the suggestion to look at the Hunter from Essentials, who presents several options that might help fit the 'gimmick' you are looking for.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5585436, member: 61155"] Others have already mentioned the two main themes - multiple targets and inflicting the conditions. The general problem is that Controller is both not directly defined by a mechanic like others are, and thus that it is easier to replace. Your rogue can pick up Blinding Barrage, Cloud of Steel, Dazing Strike, and suddenly is able to attack multiple enemies and inflict conditions upon them. Maybe not as often as the wizard... but if he tries to fill in for the Defender or Leader, it will be a [I]lot [/I]harder. Pretty much every class gets some options for multiple targets or inflicting conditions. A few will get occasional healing or marking, but not nearly as often. And while you can build any number of roles to deal damage, the striker's advantage there isn't exactly easy to overcome. Depending on how much of an overhaul you are doing, you might consider dropping the controller role entirely. But assuming that would require a bit too much of a rebuild for the system, I'd second the suggestion to look at the Hunter from Essentials, who presents several options that might help fit the 'gimmick' you are looking for. [/QUOTE]
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So, What's the Controller's 'Thing'?
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