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General Tabletop Discussion
*Pathfinder & Starfinder
So, What's the Controller's 'Thing'?
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<blockquote data-quote="ceiling90" data-source="post: 5585502" data-attributes="member: 82284"><p>Controllers do two things well, I think.</p><p></p><p>1) Deal damage to multiple enemies, consistently and often at range.</p><p>2) Change the battlefield.</p><p></p><p>They also do a third thing which is ultimately more vague.</p><p></p><p>3) Target Action Denial</p><p></p><p>Target Action Denial tends to happen with lots of powers in all classes, but it would seem most likely in controllers and leaders, since many debuffs are essentially buffs for the party.</p><p></p><p>The Wizard isn't exactly the best example, but it does so most of that. It has powers that encompass multiple targets, and the ability to conjure zones and change the scape of the battle. </p><p></p><p>Looking at first level Mage: You an auto-minion killer, Magic missile, then Minion clearers and a little bit of enemy movement with Arc Lightning, Beguiling Strands, and maybe Freezing Burst; Hypnotism, Phantasmal Assault, and Phantom Cage are single target action denial. </p><p></p><p>Your Encounters have one minion masher; Burning Hands, while the other two are closer to target action denial. </p><p></p><p>Dailies are where the Mage can actually change the battlefield, with things like Fountain of Flame and Phantom Chasm. These powers change areas of the battlefield for better or worse, while sleep is mass target action denial.</p><p></p><p>So pretty much a Controller should be able to do those three things, but in my view, a controller should first be able to deal with minions; while fighters and defenders seem like the logical choice against minions, they at best can take out 6 if they have a close burst power; a wizard or hunter has an at-will that will take out 9. Second actually control and shape the battlefield; changing terrain, adding hindering terrain, or damaging effects that sit there. Finally three, Target Action Denial; these are control effects that act like buffs for the party, since debuffed monsters effectively give the party buffs to hit/damage and efficiency.</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5585502, member: 82284"] Controllers do two things well, I think. 1) Deal damage to multiple enemies, consistently and often at range. 2) Change the battlefield. They also do a third thing which is ultimately more vague. 3) Target Action Denial Target Action Denial tends to happen with lots of powers in all classes, but it would seem most likely in controllers and leaders, since many debuffs are essentially buffs for the party. The Wizard isn't exactly the best example, but it does so most of that. It has powers that encompass multiple targets, and the ability to conjure zones and change the scape of the battle. Looking at first level Mage: You an auto-minion killer, Magic missile, then Minion clearers and a little bit of enemy movement with Arc Lightning, Beguiling Strands, and maybe Freezing Burst; Hypnotism, Phantasmal Assault, and Phantom Cage are single target action denial. Your Encounters have one minion masher; Burning Hands, while the other two are closer to target action denial. Dailies are where the Mage can actually change the battlefield, with things like Fountain of Flame and Phantom Chasm. These powers change areas of the battlefield for better or worse, while sleep is mass target action denial. So pretty much a Controller should be able to do those three things, but in my view, a controller should first be able to deal with minions; while fighters and defenders seem like the logical choice against minions, they at best can take out 6 if they have a close burst power; a wizard or hunter has an at-will that will take out 9. Second actually control and shape the battlefield; changing terrain, adding hindering terrain, or damaging effects that sit there. Finally three, Target Action Denial; these are control effects that act like buffs for the party, since debuffed monsters effectively give the party buffs to hit/damage and efficiency. [/QUOTE]
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So, What's the Controller's 'Thing'?
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