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General Tabletop Discussion
*Pathfinder & Starfinder
So, What's the Controller's 'Thing'?
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<blockquote data-quote="DracoSuave" data-source="post: 5586620" data-attributes="member: 71571"><p>What can contribute to the confusion is that other classes get access to controlling effects. This is why a blanket statement about effects doesn't work, however you try.</p><p></p><p>An example are immobilize, restrained, and prone effects. Often defenders and controllers will share these effects, and the difference makes it seem like the only difference is melee vs ranged.</p><p></p><p>But that difference is huge... tactically, the defender only uses those effects on adjacent creatures, thusly forcing those creatures to have only the option of attacking him. A controller is more flexible. He can immobilize a target adjacent to a defender to prevent it from attacking others, he can immobilize it adjacent to a striker to prevent it from escaping, he can immobilize it out in the middle of nowhere to prevent it from engaging the party at all.</p><p></p><p>Thne ability of controllers is subtle, and many parties simply don't have them because their effect isn't apparent. But when a party gets one in, it makes encounters a lot more manageable. Hordes of monsters don't surround the party, they get corralled into easy flanks to be taken care of. Artillery monsters find themselves in melee with that little extra bit of easy. Brutes find their ability to connect with low hp party members just a little harder. How does that lurker constantly end up stuck beside the defender?</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5586620, member: 71571"] What can contribute to the confusion is that other classes get access to controlling effects. This is why a blanket statement about effects doesn't work, however you try. An example are immobilize, restrained, and prone effects. Often defenders and controllers will share these effects, and the difference makes it seem like the only difference is melee vs ranged. But that difference is huge... tactically, the defender only uses those effects on adjacent creatures, thusly forcing those creatures to have only the option of attacking him. A controller is more flexible. He can immobilize a target adjacent to a defender to prevent it from attacking others, he can immobilize it adjacent to a striker to prevent it from escaping, he can immobilize it out in the middle of nowhere to prevent it from engaging the party at all. Thne ability of controllers is subtle, and many parties simply don't have them because their effect isn't apparent. But when a party gets one in, it makes encounters a lot more manageable. Hordes of monsters don't surround the party, they get corralled into easy flanks to be taken care of. Artillery monsters find themselves in melee with that little extra bit of easy. Brutes find their ability to connect with low hp party members just a little harder. How does that lurker constantly end up stuck beside the defender? [/QUOTE]
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So, What's the Controller's 'Thing'?
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