Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, What's the Controller's 'Thing'?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 5587983" data-attributes="member: 8158"><p>For that matter, many strikers and defenders have a sizable assortment of debuffs at their disposal.</p><p></p><p>This is an inevitable outocme of 4e's (initial) design, where building a class means coming up with, what, sixty or seventy powers distributed over thirty levels? And they're each supposed to be distinct from each other while also avoiding role overlap? Seems unlikely.</p><p></p><p>Other roles have some insulation from such intrusions by their class features, which give them an edge above and beyond their powers. This insulation isn't always adequate, as I've certainly seen fighters that can outdamage many a striker. However, controllers have the rawest deal as they, for the most part, lack a control class feature that ensures that they can "out-control" a leader or other role. To add insult to injury, they are generally saddled with bad AC and hit points around.</p><p></p><p></p><p>Well, are we talking about how it is, or how it should be?</p><p></p><p>As it is, the controller is just inchoate hodgepodge of powers that mostly daze and immobilize. </p><p></p><p>What should a controller be? My thought on the matter is this: a leader should be the guy who manages all the party's internal resoureces. This covers hit points, attacks, and defenses, among other things. The controller's domain should be over elements of the game that's extenral to the party, and this does not just mean "control" in the MMO notion of "crowd control" (dazing and immobilizing). Control can also be stuff like helping the party overcome an environmental hassle like a chasm or energy barrier. </p><p></p><p>Now, controllers can do some stuff like that. Most of them get free Ritual Casting, which is a step in the right direction. And wizards get the spellbook class feature. Beyond that though, the 4e approach to power allotment is pretty parsimonious. Sure, a controller might have a power that lets them create a bridge, but they need to have picked it, and if they picked it, that's locked in place until they can respec it out. A controller needs to be able to have the right tool for the right job, and I think that's not very well realized.</p></blockquote><p></p>
[QUOTE="Felon, post: 5587983, member: 8158"] For that matter, many strikers and defenders have a sizable assortment of debuffs at their disposal. This is an inevitable outocme of 4e's (initial) design, where building a class means coming up with, what, sixty or seventy powers distributed over thirty levels? And they're each supposed to be distinct from each other while also avoiding role overlap? Seems unlikely. Other roles have some insulation from such intrusions by their class features, which give them an edge above and beyond their powers. This insulation isn't always adequate, as I've certainly seen fighters that can outdamage many a striker. However, controllers have the rawest deal as they, for the most part, lack a control class feature that ensures that they can "out-control" a leader or other role. To add insult to injury, they are generally saddled with bad AC and hit points around. Well, are we talking about how it is, or how it should be? As it is, the controller is just inchoate hodgepodge of powers that mostly daze and immobilize. What should a controller be? My thought on the matter is this: a leader should be the guy who manages all the party's internal resoureces. This covers hit points, attacks, and defenses, among other things. The controller's domain should be over elements of the game that's extenral to the party, and this does not just mean "control" in the MMO notion of "crowd control" (dazing and immobilizing). Control can also be stuff like helping the party overcome an environmental hassle like a chasm or energy barrier. Now, controllers can do some stuff like that. Most of them get free Ritual Casting, which is a step in the right direction. And wizards get the spellbook class feature. Beyond that though, the 4e approach to power allotment is pretty parsimonious. Sure, a controller might have a power that lets them create a bridge, but they need to have picked it, and if they picked it, that's locked in place until they can respec it out. A controller needs to be able to have the right tool for the right job, and I think that's not very well realized. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, What's the Controller's 'Thing'?
Top