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General Tabletop Discussion
*Pathfinder & Starfinder
So, What's the Controller's 'Thing'?
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<blockquote data-quote="ourchair" data-source="post: 5588228" data-attributes="member: 85362"><p>Exactly.</p><p></p><p>My first times playing D&D4E, let alone any system other than Star Wars: SAGA Edition, I played defenders exclusively. Why? Because they are the classes that have a moderate probability of allowing you to do something while waiting for your turn to come up. For those who hate "Turn Turtles" that's a real blessing.</p><p></p><p>For me, controllers are the natural step above defenders. You're not waiting for the right 'trigger' like some Pavlovian dog, but rather, you're spending the entire round thinking.</p><p></p><p>You're trying to figure out how to shape the grid to your party's advantage, or make your enemies vulnerable to their specialties. ("No, you're staying next to the fighter, and you will grant combat advantage to the rogue and you cannot target the cleric. Sorry!")</p><p></p><p>One thing I don't understand though, is that The Undying Debate About Controllers always seems to imply that the rest of the roles are easy to lock down and figure out, when in fact they are more diverse than they look and the diversity of their class features makes them just as 'power-defined' as controllers.</p></blockquote><p></p>
[QUOTE="ourchair, post: 5588228, member: 85362"] Exactly. My first times playing D&D4E, let alone any system other than Star Wars: SAGA Edition, I played defenders exclusively. Why? Because they are the classes that have a moderate probability of allowing you to do something while waiting for your turn to come up. For those who hate "Turn Turtles" that's a real blessing. For me, controllers are the natural step above defenders. You're not waiting for the right 'trigger' like some Pavlovian dog, but rather, you're spending the entire round thinking. You're trying to figure out how to shape the grid to your party's advantage, or make your enemies vulnerable to their specialties. ("No, you're staying next to the fighter, and you will grant combat advantage to the rogue and you cannot target the cleric. Sorry!") One thing I don't understand though, is that The Undying Debate About Controllers always seems to imply that the rest of the roles are easy to lock down and figure out, when in fact they are more diverse than they look and the diversity of their class features makes them just as 'power-defined' as controllers. [/QUOTE]
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So, What's the Controller's 'Thing'?
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