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General Tabletop Discussion
*Pathfinder & Starfinder
So, What's the Controller's 'Thing'?
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<blockquote data-quote="jimmifett" data-source="post: 5588465" data-attributes="member: 55006"><p>My explanation of controllers comes from the video games world, specifically, Left 4 Dead 2.</p><p> </p><p>Controllers are a combination of Smokers and Spitters.</p><p> </p><p>Spitters throw down zones that it's enemies want to avoid, giving the spitter's team control of the field, and sets up choke points and can seperate the party.</p><p> </p><p>Smokers move enemies around. Good example, is on the roof of No Mercy campaign, smoking the survivor as they come up the ladder and drag them into a corner that sets up a situation for the Charger (a brute) to charge the survivor right off the edge of the roof to it's death.</p><p> </p><p>Another good example is to pull backwards the trailing survivor during a horde rush, pulling him away from his allies. Seperate the party, the damage dealers move in and work them down.</p><p> </p><p>You don't get a lot of kills as a controller, you set up the battlefield to make it easier for your party to make kills.</p><p> </p><p>Take a hunter and a slayer specialized in charging.</p><p> </p><p>The slayer charges, +1 (more like +2), but is now adjacent to enemy. The hunter uses her ability to slide the enemy 1 square away from the fighter. The fighter can now take a setp back, and charge AGAIN, getting that extra bonus to hit. Wash, Rinse, Repeat.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5588465, member: 55006"] My explanation of controllers comes from the video games world, specifically, Left 4 Dead 2. Controllers are a combination of Smokers and Spitters. Spitters throw down zones that it's enemies want to avoid, giving the spitter's team control of the field, and sets up choke points and can seperate the party. Smokers move enemies around. Good example, is on the roof of No Mercy campaign, smoking the survivor as they come up the ladder and drag them into a corner that sets up a situation for the Charger (a brute) to charge the survivor right off the edge of the roof to it's death. Another good example is to pull backwards the trailing survivor during a horde rush, pulling him away from his allies. Seperate the party, the damage dealers move in and work them down. You don't get a lot of kills as a controller, you set up the battlefield to make it easier for your party to make kills. Take a hunter and a slayer specialized in charging. The slayer charges, +1 (more like +2), but is now adjacent to enemy. The hunter uses her ability to slide the enemy 1 square away from the fighter. The fighter can now take a setp back, and charge AGAIN, getting that extra bonus to hit. Wash, Rinse, Repeat. [/QUOTE]
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So, What's the Controller's 'Thing'?
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