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So what's the deal with "Midnight"?
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<blockquote data-quote="Wombat" data-source="post: 1138357" data-attributes="member: 8447"><p>As I stated in another thread, and I think it bears repeating here, the Heroic Paths, while an interesting concept, really are just a way to have the power you get from magical items without needing to physically need magical items. Now in <em>Midnight</em> this is somewhat appropriate, in that magical items will draw the attention of Mr. BBEG the God, but I also find the Hero Paths a bit disappointing. Ultimately you will have just as many powers as if you <em>had</em> all the items, so in the end it is a wash. I would have found the game much more interesting without the Heroic Paths, in that the characters would have been forced back on their own skills and abilities without any form of augmentation.</p><p></p><p>But then again, if you did that you could never use the ubermonsters so popular in high level games, so there is it...</p></blockquote><p></p>
[QUOTE="Wombat, post: 1138357, member: 8447"] As I stated in another thread, and I think it bears repeating here, the Heroic Paths, while an interesting concept, really are just a way to have the power you get from magical items without needing to physically need magical items. Now in [I]Midnight[/I] this is somewhat appropriate, in that magical items will draw the attention of Mr. BBEG the God, but I also find the Hero Paths a bit disappointing. Ultimately you will have just as many powers as if you [I]had[/I] all the items, so in the end it is a wash. I would have found the game much more interesting without the Heroic Paths, in that the characters would have been forced back on their own skills and abilities without any form of augmentation. But then again, if you did that you could never use the ubermonsters so popular in high level games, so there is it... [/QUOTE]
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So what's the deal with "Midnight"?
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