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So...What's the Difference Between a Supplement, Splat, and an Adventure?
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<blockquote data-quote="delericho" data-source="post: 5373567" data-attributes="member: 22424"><p>(For the below, where I say 'book', it is entirely possible that the item in question is actually a magazine or PDF.)</p><p></p><p>A core rulebook is the central book required to run a given game. For example, for D&D, the core rulebooks are the PHB, DMG and MM. (WotC's policy of "everything is core" doesn't change this - most of the 4e books are just supplements.)</p><p></p><p>A setting book is the central book required to use a given setting. The 3e Forgotten Realms Campaign Setting would be one example.</p><p></p><p>An adventure is, as the name implies, a pregenerated adventure for use with a given game. Note that adventures may be found as part of a core rulebook (Kobold Hall), a setting book or a supplement. Additionally, there may be books or magazines that only contain one or more adventures - Dungeon magazine was a prime example of this (though it may now contain other materials). Examples include "Tomb of Horrors", "Kobold Hall", or "Racing to Ruin".</p><p></p><p>A module is a book dedicated to a single adventure. Examples are "Forge of Fury" or "Crown of the Kobold King". The Pathfinder Adventure Path books, on the other hand, are not modules, as each contains significant other materials for use with the setting (and not necessarily just the adventure included). Similarly, the "Dungeon Delves" book is not a module, as it contains several unrelated adventures.</p><p></p><p>A supplement is any book (excluding a book of adventures) that expands a given game or setting, but is not required for use.</p><p></p><p>A splatbook is a subset of supplements dedicated to a single race, class or other grouping. Examples would include "The Complete Fighter's Handbook", "Races of Destiny", "Arcane Power", "Clanbook Ventrue", and the like.</p><p></p><p>All IMO, of course.</p></blockquote><p></p>
[QUOTE="delericho, post: 5373567, member: 22424"] (For the below, where I say 'book', it is entirely possible that the item in question is actually a magazine or PDF.) A core rulebook is the central book required to run a given game. For example, for D&D, the core rulebooks are the PHB, DMG and MM. (WotC's policy of "everything is core" doesn't change this - most of the 4e books are just supplements.) A setting book is the central book required to use a given setting. The 3e Forgotten Realms Campaign Setting would be one example. An adventure is, as the name implies, a pregenerated adventure for use with a given game. Note that adventures may be found as part of a core rulebook (Kobold Hall), a setting book or a supplement. Additionally, there may be books or magazines that only contain one or more adventures - Dungeon magazine was a prime example of this (though it may now contain other materials). Examples include "Tomb of Horrors", "Kobold Hall", or "Racing to Ruin". A module is a book dedicated to a single adventure. Examples are "Forge of Fury" or "Crown of the Kobold King". The Pathfinder Adventure Path books, on the other hand, are not modules, as each contains significant other materials for use with the setting (and not necessarily just the adventure included). Similarly, the "Dungeon Delves" book is not a module, as it contains several unrelated adventures. A supplement is any book (excluding a book of adventures) that expands a given game or setting, but is not required for use. A splatbook is a subset of supplements dedicated to a single race, class or other grouping. Examples would include "The Complete Fighter's Handbook", "Races of Destiny", "Arcane Power", "Clanbook Ventrue", and the like. All IMO, of course. [/QUOTE]
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So...What's the Difference Between a Supplement, Splat, and an Adventure?
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