Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
So what's the most powerful combo in Rifts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SSquirrel" data-source="post: 5057010" data-attributes="member: 5202"><p>This was a play on vampires not being able to cross water. In teh world of RIFTS, it now means you can deal real damage to them. The Techno-Wizard guns were, of course, the best ones. I think normal water guns worked too tho.</p><p></p><p></p><p></p><p>The GM should have told you up front if it was a high or low power game and that if you play a Vagabond, you may as well have a 2nd character built and waiting in the wings <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The main book has a few low end ideas so you could do a campaign focused on survival inside one of the city states, running with the underground folks. Or you could have a Mind Melter or Great Horned Dragon in the same book heh. </p><p></p><p></p><p></p><p></p><p>3.X was this way. So was 2E when you got into all of the various kits *cough* Bladesinger *cough* and things. The DM should always be concerned with what options are included and what makes things over (or under) powered. RIFTS and balance are not related, but careful decisions on what is allowed and making sure the party is built to work well with the planned game, it can be a good time.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5057010, member: 5202"] This was a play on vampires not being able to cross water. In teh world of RIFTS, it now means you can deal real damage to them. The Techno-Wizard guns were, of course, the best ones. I think normal water guns worked too tho. The GM should have told you up front if it was a high or low power game and that if you play a Vagabond, you may as well have a 2nd character built and waiting in the wings :) The main book has a few low end ideas so you could do a campaign focused on survival inside one of the city states, running with the underground folks. Or you could have a Mind Melter or Great Horned Dragon in the same book heh. 3.X was this way. So was 2E when you got into all of the various kits *cough* Bladesinger *cough* and things. The DM should always be concerned with what options are included and what makes things over (or under) powered. RIFTS and balance are not related, but careful decisions on what is allowed and making sure the party is built to work well with the planned game, it can be a good time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So what's the most powerful combo in Rifts?
Top