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So,whats up with those half orcs?
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<blockquote data-quote="abirdcall" data-source="post: 6586964" data-attributes="member: 6748898"><p>I am not really seeing those abilities going well with barbarian (or even really being that good).</p><p></p><p>Barbarians are all about having tons of health and taking little damage. Staying at 1hp then isn't that great. It's not likely to prevent much damage. It's also situational. Great against an enemy that has 1 big attack. More often though dangerous enemies will have 3 small attacks.</p><p></p><p>Doing an extra d12 damage every 10 attacks or so is better than nothing of course but also not that great. In order to do so you need to forgo the better 2d6 damage of a greatsword (or just get an extra d6). The extra damage may be wasted too because you are already critting so unless it is a huge monster it is probably already dead.</p><p></p><p>This sounds like group think to me. They're not bad of course, but other races also have nifty abilities. Just wait until your wizards discover mountain dwarfs. Or if you want to talk about a good ability, how about rerolling all 1s. Halflings get that. And so on.</p><p></p><p>If it really is a problem keep in mind that half orcs are an optional "uncommon" race.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6586964, member: 6748898"] I am not really seeing those abilities going well with barbarian (or even really being that good). Barbarians are all about having tons of health and taking little damage. Staying at 1hp then isn't that great. It's not likely to prevent much damage. It's also situational. Great against an enemy that has 1 big attack. More often though dangerous enemies will have 3 small attacks. Doing an extra d12 damage every 10 attacks or so is better than nothing of course but also not that great. In order to do so you need to forgo the better 2d6 damage of a greatsword (or just get an extra d6). The extra damage may be wasted too because you are already critting so unless it is a huge monster it is probably already dead. This sounds like group think to me. They're not bad of course, but other races also have nifty abilities. Just wait until your wizards discover mountain dwarfs. Or if you want to talk about a good ability, how about rerolling all 1s. Halflings get that. And so on. If it really is a problem keep in mind that half orcs are an optional "uncommon" race. [/QUOTE]
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So,whats up with those half orcs?
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