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So, what's your golf bag?
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<blockquote data-quote="Taren Seeker" data-source="post: 1800633" data-attributes="member: 615"><p>I'm primarily an RPGA player (not enough time for a home campaign) so...</p><p></p><p>Living Greyhawk: 13th level Fighter/Rogue/EWM/Occult Slayer: Adamantine Spiked Chain, +1 Frost Chain, Cold Iron Chain and a +1 Silver Falchion that I never use or carry anymore. I have oils of bless weapon and some Silversheen. With the ridiculously wide variety of monsters you fight in a Living Campaign I am seeing a lot of the golf bag syndrome, at least with PC's that can afford it. I'm saving up for a +1 Cold Iron Viscious Evil Outsider Bane Spiked Chain and I will probably start upgrading my Adamantine Chain as my primary weapon (+1 frost, flaming or frost, human bane is the goal). Sigh 3 chains and no Haversack; I think my character has gone from looking dangerous to a bit silly.</p><p></p><p>4th level Paladin: Cold Iron Warhammer and a +1 Dwarven Waraxe.</p><p></p><p>Living Arcanis: 7th level Fighter/Warmind using a +1 Tralian Hammer (exotic two handed weapon that does 2d8/x3) With high strength, specialization and power attack when I encounter DR I just power through it. Haven't encountered it too often yet but it would have to be more than DR 10 to make it worth changing weapons. I have a Sarishan steel longsword (ignores infernal DR) that I keep for an emergency but haven't needed it yet. I find that as a more political campaign, the most common enemies are leveled humanoids so DR is more rare. I also carry a couple of flintlock pistols but that is more of a status thing. I take a shot maybe once every 3 adventures.</p><p></p><p>Living City/Planar: 18th level Ranger/Cleric/Windwalker with a Cold Iron +1 Holy, Force, Screaming, Wounding, Evil Outsider Bane Greatsword (Spellblade: Greater Dispel and Disjunction) and a Silver +3 Merciful, Icy Burst Greatsword. Each one in a Glove of Storing.</p></blockquote><p></p>
[QUOTE="Taren Seeker, post: 1800633, member: 615"] I'm primarily an RPGA player (not enough time for a home campaign) so... Living Greyhawk: 13th level Fighter/Rogue/EWM/Occult Slayer: Adamantine Spiked Chain, +1 Frost Chain, Cold Iron Chain and a +1 Silver Falchion that I never use or carry anymore. I have oils of bless weapon and some Silversheen. With the ridiculously wide variety of monsters you fight in a Living Campaign I am seeing a lot of the golf bag syndrome, at least with PC's that can afford it. I'm saving up for a +1 Cold Iron Viscious Evil Outsider Bane Spiked Chain and I will probably start upgrading my Adamantine Chain as my primary weapon (+1 frost, flaming or frost, human bane is the goal). Sigh 3 chains and no Haversack; I think my character has gone from looking dangerous to a bit silly. 4th level Paladin: Cold Iron Warhammer and a +1 Dwarven Waraxe. Living Arcanis: 7th level Fighter/Warmind using a +1 Tralian Hammer (exotic two handed weapon that does 2d8/x3) With high strength, specialization and power attack when I encounter DR I just power through it. Haven't encountered it too often yet but it would have to be more than DR 10 to make it worth changing weapons. I have a Sarishan steel longsword (ignores infernal DR) that I keep for an emergency but haven't needed it yet. I find that as a more political campaign, the most common enemies are leveled humanoids so DR is more rare. I also carry a couple of flintlock pistols but that is more of a status thing. I take a shot maybe once every 3 adventures. Living City/Planar: 18th level Ranger/Cleric/Windwalker with a Cold Iron +1 Holy, Force, Screaming, Wounding, Evil Outsider Bane Greatsword (Spellblade: Greater Dispel and Disjunction) and a Silver +3 Merciful, Icy Burst Greatsword. Each one in a Glove of Storing. [/QUOTE]
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