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So, what's your new character going to be like?
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<blockquote data-quote="Dieter" data-source="post: 281033" data-attributes="member: 144"><p>I have a problem with disposable heroes...it's not fun to be one nor is it fun to run a campaign based on that premise.</p><p></p><p>Here's the deal. </p><p></p><p>While I do have a many, many years of GM-ing coupled with a good working knowledge of the d20 system, I'm thinking there's a few finer points to running a d20 Cthulhu game. </p><p></p><p>Namely, I'm <em>not</em> looking to run an "every dies or goes insane" (AKA: Disposable Heroes) type game. Therein lies the conflict with the nature of Cthulhu. </p><p></p><p>I'm all for "survival horror", but looking at the way WotC has designed the game, character/party survival is downplayed by going completely insane and/or character death. </p><p></p><p>What's the best course of action to prevent that age-old phrase spoken by most GM's...or should I just pick a new game to run before the dice start rolling? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Near-death and insanity = fun</p><p>Death and futility= negative fun</p></blockquote><p></p>
[QUOTE="Dieter, post: 281033, member: 144"] I have a problem with disposable heroes...it's not fun to be one nor is it fun to run a campaign based on that premise. Here's the deal. While I do have a many, many years of GM-ing coupled with a good working knowledge of the d20 system, I'm thinking there's a few finer points to running a d20 Cthulhu game. Namely, I'm [i]not[/i] looking to run an "every dies or goes insane" (AKA: Disposable Heroes) type game. Therein lies the conflict with the nature of Cthulhu. I'm all for "survival horror", but looking at the way WotC has designed the game, character/party survival is downplayed by going completely insane and/or character death. What's the best course of action to prevent that age-old phrase spoken by most GM's...or should I just pick a new game to run before the dice start rolling? :) Near-death and insanity = fun Death and futility= negative fun [/QUOTE]
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