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So, what's your new character going to be like?
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<blockquote data-quote="Furn_Darkside" data-source="post: 281100" data-attributes="member: 210"><p>Salutations,</p><p></p><p>Heh, I am using CoC stuff for my Spycraft game. The one thing I have drilled into my group is cover, cover, and cover. There is not much in the way of armor in modern games, so cover is a character's best friend. </p><p></p><p>One other thought- introducing new characters is always a pain, I agree. The best idea is to get the pc's grounded in some organization, fraternity, or business in the beginning or soon after- this gives a more plausible reason why people are coming and going. (Ok, more the former- the latter takes care of itself.)</p><p></p><p>Good luck!</p><p>FD</p></blockquote><p></p>
[QUOTE="Furn_Darkside, post: 281100, member: 210"] Salutations, Heh, I am using CoC stuff for my Spycraft game. The one thing I have drilled into my group is cover, cover, and cover. There is not much in the way of armor in modern games, so cover is a character's best friend. One other thought- introducing new characters is always a pain, I agree. The best idea is to get the pc's grounded in some organization, fraternity, or business in the beginning or soon after- this gives a more plausible reason why people are coming and going. (Ok, more the former- the latter takes care of itself.) Good luck! FD [/QUOTE]
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So, what's your new character going to be like?
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