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General Tabletop Discussion
*TTRPGs General
So what's YOUR world's 'hook'?
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<blockquote data-quote="Pants" data-source="post: 1699534" data-attributes="member: 8849"><p>My current campaign drew a lot of ideas from Eberron (before the book was released) and a lot of my 'unique' ideas were ones that I didn't know were already in Eberron. Urgh, damn you Baker!</p><p></p><p>Ah well, here's the hooks:</p><p></p><p>- Guns, airships, powerful mages, cloud-piercing towers, more guns, more airships, more magic!</p><p>- A large romanesque empire, torn apart by political infighting and a devastating war with a hobgoblin nation.</p><p>- Meanwhile, below the notice of the average man, cultists revering demons, devils, and vile elemental lords sow dissent among the populace with all various sorts of nasty things beyond the comprehension of man.</p><p>- Elemental node power runs everything. From the large foundries, to the airships and the sewers beneath the cities, elemental power made the kingdom possible today. Unfortunately, elemental node magic is finicky and unreliable. Often, the nodes work as their supposed to, but every once in a while, elementals (or worse) seap through the portals and cause havoc.</p><p>- Throw in a centuries old monotheistic church that's just as corrupt as the local politicians. Squeeze in a bit of religious infighting and you've got yourselves a campaign!</p><p></p><p>Will the empire fall to the hobgoblins? Will the various houses tear the kingdom apart to satisfy their own petty desires? Or will powerful fiends slowly pervert the land until everything becomes a veritable Hell (or Abyss) on Earth?</p><p></p><p>That really depends on the PC's. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Pants, post: 1699534, member: 8849"] My current campaign drew a lot of ideas from Eberron (before the book was released) and a lot of my 'unique' ideas were ones that I didn't know were already in Eberron. Urgh, damn you Baker! Ah well, here's the hooks: - Guns, airships, powerful mages, cloud-piercing towers, more guns, more airships, more magic! - A large romanesque empire, torn apart by political infighting and a devastating war with a hobgoblin nation. - Meanwhile, below the notice of the average man, cultists revering demons, devils, and vile elemental lords sow dissent among the populace with all various sorts of nasty things beyond the comprehension of man. - Elemental node power runs everything. From the large foundries, to the airships and the sewers beneath the cities, elemental power made the kingdom possible today. Unfortunately, elemental node magic is finicky and unreliable. Often, the nodes work as their supposed to, but every once in a while, elementals (or worse) seap through the portals and cause havoc. - Throw in a centuries old monotheistic church that's just as corrupt as the local politicians. Squeeze in a bit of religious infighting and you've got yourselves a campaign! Will the empire fall to the hobgoblins? Will the various houses tear the kingdom apart to satisfy their own petty desires? Or will powerful fiends slowly pervert the land until everything becomes a veritable Hell (or Abyss) on Earth? That really depends on the PC's. ;) [/QUOTE]
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