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So what's YOUR world's 'hook'?
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<blockquote data-quote="Commonblade" data-source="post: 1700082" data-attributes="member: 22317"><p><strong>Homebrewed Madness</strong></p><p></p><p>I started playing DND right as 3.0 came out and my campaign has always been about stopping the apocalypse. I started my first campaign way before the big stuff was supposed to happen. The heroes where rebels in a city state that was conquered by orcs and had never known war. I did the whole resistance movement campaign right out of the box. Well before I knew it, everyone was 12th level and the newbie DM had no idea how to challenge these guys. </p><p></p><p>We stopped for the summer, lost some players to life. And next semester started a “Return to the Temple of Elemental Evil” campaign with new characters set in the same world. I will give this to running model adventures; if you have never run high-level challenges these things can teach you a lot. </p><p></p><p>Life once again took its toll on the game group. I ran one short side adventure and tied it in to the main plot for my main players and then ran a reunion game with the characters from the first game. When everything was said and done the groups barely touched the meta plot. </p><p></p><p>It was at this point that 3.5 came out and everyone was talking about moving over. Myself included. So I advanced the story line to the point of the “meteor” impact. </p><p></p><p>Had the gods avatars come through bringing armies of Outsiders through three giant planer gates that where literally tearing the planet apart. And then right before impact the world was shunted out of real space and into a Twilight realm. The place where planets go to die. All forms of planer movement are cut off, Divine spells come from the planet or the gods, and if you don’t have a god you become a ghost, because the only way to the planes and your characters final resting place is through them. There is no day or night. Only perpetual twilight. </p><p></p><p>The main enemy is now the Titans of the Twilight, beings of immense power that can bend the will of other creatures to its cause. Players can be of any (almost) race starting at first level (I have a system). In the end we just let ourselves go wild and have a fun night together.</p></blockquote><p></p>
[QUOTE="Commonblade, post: 1700082, member: 22317"] [b]Homebrewed Madness[/b] I started playing DND right as 3.0 came out and my campaign has always been about stopping the apocalypse. I started my first campaign way before the big stuff was supposed to happen. The heroes where rebels in a city state that was conquered by orcs and had never known war. I did the whole resistance movement campaign right out of the box. Well before I knew it, everyone was 12th level and the newbie DM had no idea how to challenge these guys. We stopped for the summer, lost some players to life. And next semester started a “Return to the Temple of Elemental Evil” campaign with new characters set in the same world. I will give this to running model adventures; if you have never run high-level challenges these things can teach you a lot. Life once again took its toll on the game group. I ran one short side adventure and tied it in to the main plot for my main players and then ran a reunion game with the characters from the first game. When everything was said and done the groups barely touched the meta plot. It was at this point that 3.5 came out and everyone was talking about moving over. Myself included. So I advanced the story line to the point of the “meteor” impact. Had the gods avatars come through bringing armies of Outsiders through three giant planer gates that where literally tearing the planet apart. And then right before impact the world was shunted out of real space and into a Twilight realm. The place where planets go to die. All forms of planer movement are cut off, Divine spells come from the planet or the gods, and if you don’t have a god you become a ghost, because the only way to the planes and your characters final resting place is through them. There is no day or night. Only perpetual twilight. The main enemy is now the Titans of the Twilight, beings of immense power that can bend the will of other creatures to its cause. Players can be of any (almost) race starting at first level (I have a system). In the end we just let ourselves go wild and have a fun night together. [/QUOTE]
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