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So what's YOUR world's 'hook'?
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<blockquote data-quote="Balrog" data-source="post: 1700120" data-attributes="member: 3543"><p>My campaign world takes place in a post-Ragnarok setting, where the older Gods that have survived are battling with newer, younger(and often more powerful) Gods. The elements play havoc in the resulting chaotic world, and as such Midgard has evolved into almost 5 distinct realms. The Elemental Planes now coexist with the Prime Material, and what results is one corner of Midgard is dominated by Fire, one corner by Earth, and so on.....but the net result is that there is one fairly large region where all these elements meet where the weather, climate, and magic is relatively normal, and that is the most hotly contested region in the entire world, and most populated by the "good" races.</p><p></p><p>So the PCs in my world began with the <strong>Wizard's Amulet </strong> adventure and <strong>Crucible of Freya</strong>. They quickly became embroiled in the mystery of the amulet, and its possessor a target of sinister plots. They helped the followers of one of the old Gods, Freya, while making enemies of Orcus, Demon Prince and Lord of the Undead. Things snowballed from there.</p><p></p><p>They eventually ended up going to the Tomb of Abysthor a couple of times to thwart the aims of the Orcus cult there also.</p><p></p><p>The PCs took a lot of initiative themselves in the development of their backgrounds while at the same time weaving their stories into the recent history of the region. </p><p></p><p>I try not to keep throwing my own hooks out there, which they occasionally bite on, because they are so good at following their own leads and enjoying themselves and the resulting drama and story.</p></blockquote><p></p>
[QUOTE="Balrog, post: 1700120, member: 3543"] My campaign world takes place in a post-Ragnarok setting, where the older Gods that have survived are battling with newer, younger(and often more powerful) Gods. The elements play havoc in the resulting chaotic world, and as such Midgard has evolved into almost 5 distinct realms. The Elemental Planes now coexist with the Prime Material, and what results is one corner of Midgard is dominated by Fire, one corner by Earth, and so on.....but the net result is that there is one fairly large region where all these elements meet where the weather, climate, and magic is relatively normal, and that is the most hotly contested region in the entire world, and most populated by the "good" races. So the PCs in my world began with the [B]Wizard's Amulet [/B] adventure and [B]Crucible of Freya[/B]. They quickly became embroiled in the mystery of the amulet, and its possessor a target of sinister plots. They helped the followers of one of the old Gods, Freya, while making enemies of Orcus, Demon Prince and Lord of the Undead. Things snowballed from there. They eventually ended up going to the Tomb of Abysthor a couple of times to thwart the aims of the Orcus cult there also. The PCs took a lot of initiative themselves in the development of their backgrounds while at the same time weaving their stories into the recent history of the region. I try not to keep throwing my own hooks out there, which they occasionally bite on, because they are so good at following their own leads and enjoying themselves and the resulting drama and story. [/QUOTE]
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