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So what's YOUR world's 'hook'?
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<blockquote data-quote="Terwox" data-source="post: 1700257" data-attributes="member: 1044"><p>My hook for the game I just finished (and the story hour I'll never finish!) is that the characters are thus:</p><p></p><p>Wake up with complete amnesia, after dreaming about dying as a different person.</p><p>Are on a featureless grassy plain in most directions, except for a few nodes, and travel does not follow laws of physics: point A to point B is 10 minutes, point B to point C is 10 minutes, point C to point A is 2 days, point A to point C is 15 seconds. That sort of thing. Points are places -- castles, gardens, places, whatever.</p><p>The PCs have a fighting chance against anything on the planet, unless they create something more powerful than themselves.</p><p>There are no deities, clerics cast through ideals.</p><p>The PCs in my game were the embodiment of the three fates, one with power over creation, one with power over death, and one who spun people's lives together. (In game, before they ascended to their proper place as the fates, one PC could bindingly name everyone, one PC could change things' alignment and bind people together, and the last PC could kill things by willing it.) (All of this used a version of the action point mechanic in UA.)</p><p>Everyone was true neutral.</p><p>eh, sure was a lot of fun. No deus ex machinas... there was no deus until the players created them.</p><p>And in their dreams they were many different people, all on different worlds. (Halfling farmers, aquatic gnomes, 2 bronze dragons and an ascended [celestial] black dragon [who later stopped being celestial.])</p><p></p><p>Oh, it was a fun game, so much fun to run... so chaotic. ahh, I'll miss it, until I figure out how to run a game for 8th level characters that are now divine rank 0. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terwox, post: 1700257, member: 1044"] My hook for the game I just finished (and the story hour I'll never finish!) is that the characters are thus: Wake up with complete amnesia, after dreaming about dying as a different person. Are on a featureless grassy plain in most directions, except for a few nodes, and travel does not follow laws of physics: point A to point B is 10 minutes, point B to point C is 10 minutes, point C to point A is 2 days, point A to point C is 15 seconds. That sort of thing. Points are places -- castles, gardens, places, whatever. The PCs have a fighting chance against anything on the planet, unless they create something more powerful than themselves. There are no deities, clerics cast through ideals. The PCs in my game were the embodiment of the three fates, one with power over creation, one with power over death, and one who spun people's lives together. (In game, before they ascended to their proper place as the fates, one PC could bindingly name everyone, one PC could change things' alignment and bind people together, and the last PC could kill things by willing it.) (All of this used a version of the action point mechanic in UA.) Everyone was true neutral. eh, sure was a lot of fun. No deus ex machinas... there was no deus until the players created them. And in their dreams they were many different people, all on different worlds. (Halfling farmers, aquatic gnomes, 2 bronze dragons and an ascended [celestial] black dragon [who later stopped being celestial.]) Oh, it was a fun game, so much fun to run... so chaotic. ahh, I'll miss it, until I figure out how to run a game for 8th level characters that are now divine rank 0. :) [/QUOTE]
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