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So what's YOUR world's 'hook'?
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<blockquote data-quote="mhacdebhandia" data-source="post: 1700269" data-attributes="member: 18832"><p>After that, I left out the most important one:</p><p></p><p>Religion and divine spellcasting are treated similar to the way they are in Eberron (though I <strong>did</strong> come up with it before I heard about that setting's take). That is, the question of whether or not the gods themselves grant divine spells - or, in fact, even <strong>exist</strong> - is unanswered and unanswerable. Neither the gods or their servants (celestial or infernal) will (or, perhaps, can) inform mortals on this issue.</p><p></p><p>Taking full advantage of the fact that the rules as written allow for clerics who don't worship gods, religions devoted to philosophies or abstractions are on a completely equal footing in my campaign, and in fact increase the ambiguity of the gods by overlapping.</p><p></p><p>There are religions, for example, which claim their patron deities have dominion over nature - but more than one or two sects of druids are devoted to philosophies which contradict these claims. Meanwhile, there are druidic philosophies which occupy a middle ground, revering Nature as an abstract force but worshipping the deities as a personalised embodiment of that force.</p><p></p><p>In some ways, this is potentially more important than anything else - if it's something my players want to explore. Even if they largely disregard it, I will be motivating many of my plots with interreligious conflict in one way or another.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 1700269, member: 18832"] After that, I left out the most important one: Religion and divine spellcasting are treated similar to the way they are in Eberron (though I [b]did[/b] come up with it before I heard about that setting's take). That is, the question of whether or not the gods themselves grant divine spells - or, in fact, even [b]exist[/b] - is unanswered and unanswerable. Neither the gods or their servants (celestial or infernal) will (or, perhaps, can) inform mortals on this issue. Taking full advantage of the fact that the rules as written allow for clerics who don't worship gods, religions devoted to philosophies or abstractions are on a completely equal footing in my campaign, and in fact increase the ambiguity of the gods by overlapping. There are religions, for example, which claim their patron deities have dominion over nature - but more than one or two sects of druids are devoted to philosophies which contradict these claims. Meanwhile, there are druidic philosophies which occupy a middle ground, revering Nature as an abstract force but worshipping the deities as a personalised embodiment of that force. In some ways, this is potentially more important than anything else - if it's something my players want to explore. Even if they largely disregard it, I will be motivating many of my plots with interreligious conflict in one way or another. [/QUOTE]
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