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So what's YOUR world's 'hook'?
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<blockquote data-quote="RPG_Tweaker" data-source="post: 1700367" data-attributes="member: 13041"><p><strong>"What is YOUR world's hook?"</strong></p><p></p><p>A campaign I am currently brewing:</p><p></p><p>The continent was ravaged 1500 years ago during a war of great nations wielding terrible sorceries. The ruins of ancient cities dot the landscape, overrun by abominations of nature and supernatural emanations.</p><p></p><p>Small communities struggled to survive famine, disease and vicious beastmen raiders. In the few sustainable or protected areas, civilization slowly recovered. It was a little different this time though; more rough and tumble; more survival of the fittest, and very suspicious of magic. Over the years several nations rose and fell, a few even survived, but most of the populace lives in scattered city-states.</p><p></p><p>The story begins in the mountainous Northwest region, in the city-state of Klamath. It has enjoyed relative peace for almost 100 years. But a new and strange comet in the sky has brought with it a forbidding sense of doom.</p><p></p><p>Strange tremors have rocked the lands, driving monsters out of the mountains. Beastmen have begun raiding outposts… and they seem much more organized this time.</p><p></p><p>In the face of this, the current monarch of Klamath is dying of old age, and his heir is weak and indecisive. The city-state is in the grips of political greed and corruption. An alliance with the dwarves is faltering, and the elves seem uninterested.</p><p></p><p>Enter the players…</p><p></p><p>The hook here is that, unbeknownst to the players (until they figure it out), the world is actually <em><strong>Gamma World</strong></em>—or at least a magical bastardization of it, with a hint of steampunk and Spelljammer elements. </p><p>• The location is post-apocalyptic Oregon.</p><p>• Spellcasters are “mutants”</p><p>• Elves are Gren, Faeries are Lil</p><p>• The Beastmen are Gnolls/Arks </p><p>• And so on...</p><p></p><p>The campaign will include a war, dealing with a den of Carrins, and a meta-plot involving alien invasion by Mind Flayers.</p></blockquote><p></p>
[QUOTE="RPG_Tweaker, post: 1700367, member: 13041"] [b]"What is YOUR world's hook?"[/b] A campaign I am currently brewing: The continent was ravaged 1500 years ago during a war of great nations wielding terrible sorceries. The ruins of ancient cities dot the landscape, overrun by abominations of nature and supernatural emanations. Small communities struggled to survive famine, disease and vicious beastmen raiders. In the few sustainable or protected areas, civilization slowly recovered. It was a little different this time though; more rough and tumble; more survival of the fittest, and very suspicious of magic. Over the years several nations rose and fell, a few even survived, but most of the populace lives in scattered city-states. The story begins in the mountainous Northwest region, in the city-state of Klamath. It has enjoyed relative peace for almost 100 years. But a new and strange comet in the sky has brought with it a forbidding sense of doom. Strange tremors have rocked the lands, driving monsters out of the mountains. Beastmen have begun raiding outposts… and they seem much more organized this time. In the face of this, the current monarch of Klamath is dying of old age, and his heir is weak and indecisive. The city-state is in the grips of political greed and corruption. An alliance with the dwarves is faltering, and the elves seem uninterested. Enter the players… The hook here is that, unbeknownst to the players (until they figure it out), the world is actually [I][B]Gamma World[/B][/I]—or at least a magical bastardization of it, with a hint of steampunk and Spelljammer elements. • The location is post-apocalyptic Oregon. • Spellcasters are “mutants” • Elves are Gren, Faeries are Lil • The Beastmen are Gnolls/Arks • And so on... The campaign will include a war, dealing with a den of Carrins, and a meta-plot involving alien invasion by Mind Flayers. [/QUOTE]
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