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*TTRPGs General
So what's YOUR world's 'hook'?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1702150" data-attributes="member: 710"><p>The campaign hook of my Diamond Throne campaign is that there might be a way that Virdella Tresham, the demi goodess attempting to effectively destroy the plane to gain more power, can do just that. </p><p>The characters slowly stumble upon this fact, engaging in a struggle with Chorrim, a cult controlled by Virdella, a group of Shadow Trolls trying to get the artifacts related to this item, Slassan allies of Virdella, travelling the world of the Diamond Throne (and beyond) ... </p><p></p><p>The world hook for my Space Experiences campaign was basically a science fiction setting with a not entirely good nor entirely evil empire, sometimes fighting a more good than evil confederation. </p><p>The specific plot hook for the adventure was an intruding Formian army that were called in by evil Artificial Intelligence (think of "Andromeda Ascendant" gone bad).</p><p>The twist in the setting was making magic usable in space (with "enlarged" fireball thrown between space cruisers...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1702150, member: 710"] The campaign hook of my Diamond Throne campaign is that there might be a way that Virdella Tresham, the demi goodess attempting to effectively destroy the plane to gain more power, can do just that. The characters slowly stumble upon this fact, engaging in a struggle with Chorrim, a cult controlled by Virdella, a group of Shadow Trolls trying to get the artifacts related to this item, Slassan allies of Virdella, travelling the world of the Diamond Throne (and beyond) ... The world hook for my Space Experiences campaign was basically a science fiction setting with a not entirely good nor entirely evil empire, sometimes fighting a more good than evil confederation. The specific plot hook for the adventure was an intruding Formian army that were called in by evil Artificial Intelligence (think of "Andromeda Ascendant" gone bad). The twist in the setting was making magic usable in space (with "enlarged" fireball thrown between space cruisers...) [/QUOTE]
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So what's YOUR world's 'hook'?
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