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So when should a publisher ditch d20 and develop their own system?
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<blockquote data-quote="Umbran" data-source="post: 3306730" data-attributes="member: 177"><p>To say that it could be modified to fit every genre <em>does not</em> say that it can be modified to supply every flavor of play. Consider, for example, the original Marvel Superheroes Game, and compare to, say, Mutants and Masterminds. Same genre, but thoroughly different feel in play.</p><p></p><p>There is more to being a "system" than just the base task resolution mechanic. By the time I've changed all the things I might want to change, I may well have a different system on my hands. </p><p></p><p>Say I make new stats, a different advancement system, a different magic/special effects system, change AC and Hit Points.... It will now have as much a learning curve as any other new system, because players will have to figure out where their standard d20 assumptions don't apply. At this point, I'm not really gaining from using d20, expecially when I can certainly no longer put a d20 logo on the thing.</p><p></p><p>And that's assuming I want the d20 task resolution in the first place, which I may not. </p><p></p><p>d20 is good. I like d20. But it isn't everything. And d20 exists in large part because people learned things from other systems, and brought some of that design philosophy back to D&D. To say that new and different systems shouldn't be written is rather like saying we can make do with only one breed of dog. Multiple systems means greater hybrid vigor.</p></blockquote><p></p>
[QUOTE="Umbran, post: 3306730, member: 177"] To say that it could be modified to fit every genre [i]does not[/i] say that it can be modified to supply every flavor of play. Consider, for example, the original Marvel Superheroes Game, and compare to, say, Mutants and Masterminds. Same genre, but thoroughly different feel in play. There is more to being a "system" than just the base task resolution mechanic. By the time I've changed all the things I might want to change, I may well have a different system on my hands. Say I make new stats, a different advancement system, a different magic/special effects system, change AC and Hit Points.... It will now have as much a learning curve as any other new system, because players will have to figure out where their standard d20 assumptions don't apply. At this point, I'm not really gaining from using d20, expecially when I can certainly no longer put a d20 logo on the thing. And that's assuming I want the d20 task resolution in the first place, which I may not. d20 is good. I like d20. But it isn't everything. And d20 exists in large part because people learned things from other systems, and brought some of that design philosophy back to D&D. To say that new and different systems shouldn't be written is rather like saying we can make do with only one breed of dog. Multiple systems means greater hybrid vigor. [/QUOTE]
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So when should a publisher ditch d20 and develop their own system?
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