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So when should a publisher ditch d20 and develop their own system?
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<blockquote data-quote="RyanD" data-source="post: 3306740" data-attributes="member: 3312"><p>That is an inaccurate statement. D20 games do not de facto require levels, or even character advancement to tap the D20 player network.</p><p></p><p></p><p></p><p>I suspect what you mean here is "when the DC is so high that characters without enough bonus to the die roll to be able to successfully complete the action without taking 20 don't bother with attempting those actions, that is a problem for me." (because even in D&D, for example, the AC usually scales upwards with the target party level so that the d20 roll is the determining factor between success and failure). The DCs of skill-based challenges (especially for stuff Rogues are expected to do in D&D) often create situations that make D&D a nearly diceless sysetm for anything other than combat & saving throws. I'm not sure if that's a feature or not. I suspect it is a negative more than a positive. That's a development, not a design problem though. Change the rules so that there's always a negative consequence for failure, and remove the ability to Take 10 at will, and the Rogues have to start rolling dice again...</p><p></p><p></p><p></p><p></p><p>It would be easy to implement the character advancement system in WHFB into D&D (or any reasonably similiar D20 varient). Making "class levels" represent lump sum improvements in a PC is a development, not a design choice.</p><p></p><p>Ryan</p></blockquote><p></p>
[QUOTE="RyanD, post: 3306740, member: 3312"] That is an inaccurate statement. D20 games do not de facto require levels, or even character advancement to tap the D20 player network. I suspect what you mean here is "when the DC is so high that characters without enough bonus to the die roll to be able to successfully complete the action without taking 20 don't bother with attempting those actions, that is a problem for me." (because even in D&D, for example, the AC usually scales upwards with the target party level so that the d20 roll is the determining factor between success and failure). The DCs of skill-based challenges (especially for stuff Rogues are expected to do in D&D) often create situations that make D&D a nearly diceless sysetm for anything other than combat & saving throws. I'm not sure if that's a feature or not. I suspect it is a negative more than a positive. That's a development, not a design problem though. Change the rules so that there's always a negative consequence for failure, and remove the ability to Take 10 at will, and the Rogues have to start rolling dice again... It would be easy to implement the character advancement system in WHFB into D&D (or any reasonably similiar D20 varient). Making "class levels" represent lump sum improvements in a PC is a development, not a design choice. Ryan [/QUOTE]
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So when should a publisher ditch d20 and develop their own system?
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