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General Tabletop Discussion
*TTRPGs General
So when should a publisher ditch d20 and develop their own system?
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<blockquote data-quote="NanocTheCivilized" data-source="post: 3312529" data-attributes="member: 24389"><p>OK, first post here (after several years of lurking).</p><p></p><p>I checked out the sales ranking on Amazon.com for several SF games, plus the D&D PH as a benchmark, and the Conan RPG as a popular non-SF licensed game for comparison. Here are the results, ranked from most popular to least ...</p><p></p><p>D&D Players Handbook    4,448</p><p>Serenity RPG    25,186</p><p>d20 Modern    37,656</p><p>d20 future    49,679</p><p>Savage Worlds    68,630</p><p>Babylon 5 RPG 2e    76,413</p><p>Conan RPG    123,881</p><p>Gurps Basic Set: Characters    132,625</p><p>World of Darkness    146,049</p><p>Star Wars RPG    167,090</p><p>Star Trek Roleplaying Game: Player's Guide    238,507</p><p>Gurps Space    309,234</p><p>Gurps Traveller Interstellar Wars    398,486</p><p>Hero System    722,546</p><p></p><p>So Serenity is currently outselling every other SF game I could think of, including three other licensed games (Babylon 5, Star Wars, and Star Trek) which one might expect to sell to fans who are not normally gamers. </p><p></p><p>From other posts in this thread it seems Serenity is not selling well in games stores, which suggests that the most of people buying it are not the sort of folks who frequent such stores.</p><p></p><p>Addressing the OP's question ...</p><p></p><p></p><p></p><p>The answer seems to be "yes - when that publisher wants to sell to a fan base which is largely outside the established RPG community." In other words, if they hope to grow the market and attract customers who (perhaps) have hitherto been put off by the complexity of what we think of as the mainstream.</p><p></p><p>Back to lurking</p><p>Nanoc</p><p></p><p>(edited to put World of Darkness in the correct place)</p></blockquote><p></p>
[QUOTE="NanocTheCivilized, post: 3312529, member: 24389"] OK, first post here (after several years of lurking). I checked out the sales ranking on Amazon.com for several SF games, plus the D&D PH as a benchmark, and the Conan RPG as a popular non-SF licensed game for comparison. Here are the results, ranked from most popular to least ... D&D Players Handbook 4,448 Serenity RPG 25,186 d20 Modern 37,656 d20 future 49,679 Savage Worlds 68,630 Babylon 5 RPG 2e 76,413 Conan RPG 123,881 Gurps Basic Set: Characters 132,625 World of Darkness 146,049 Star Wars RPG 167,090 Star Trek Roleplaying Game: Player's Guide 238,507 Gurps Space 309,234 Gurps Traveller Interstellar Wars 398,486 Hero System 722,546 So Serenity is currently outselling every other SF game I could think of, including three other licensed games (Babylon 5, Star Wars, and Star Trek) which one might expect to sell to fans who are not normally gamers. From other posts in this thread it seems Serenity is not selling well in games stores, which suggests that the most of people buying it are not the sort of folks who frequent such stores. Addressing the OP's question ... The answer seems to be "yes - when that publisher wants to sell to a fan base which is largely outside the established RPG community." In other words, if they hope to grow the market and attract customers who (perhaps) have hitherto been put off by the complexity of what we think of as the mainstream. Back to lurking Nanoc (edited to put World of Darkness in the correct place) [/QUOTE]
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So when should a publisher ditch d20 and develop their own system?
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