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So when should a publisher ditch d20 and develop their own system?
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<blockquote data-quote="Toben the Many" data-source="post: 3321732" data-attributes="member: 19273"><p>This is an interesting question because it says literally, "ditch the d20 system." </p><p></p><p>There's a possibility that you start up a company not ever have been in the d20 system at all. Pinnacle comes to mind, with their start up of Deadlands. AEG's 7th Sea also comes to mind. </p><p></p><p>From what I've seen, if you make non-d20 system that is going to be successful, it has to tap into some kind of gamer-culture zeitgeist. Look at Vampire, Deadlands, 7th Sea, Shadowrun, and Call of Cthulu. Each one of these games tapped into a unique vision that make people wake up and take notice. Each time, when they came out, gamers said to themselves, "Ooooo. Cool." Instead of saying, "Um. Okay. Weird." They actually tapped into a brand new market and forged new territory. </p><p></p><p>In the case of Privateer Press, their d20 system stuff has indeed been weak on the crunch side. Their setting, of course, has been great. Nominations for Ennies and all. However, their Warmachine miniature system is pretty outstanding. The rules for that system are very nice. I could see them creating their own system as an outgrowth of their miniature system. Their steam-punk universe, I think, has captured enough zeitgeist that they would be able to pull it off.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 3321732, member: 19273"] This is an interesting question because it says literally, "ditch the d20 system." There's a possibility that you start up a company not ever have been in the d20 system at all. Pinnacle comes to mind, with their start up of Deadlands. AEG's 7th Sea also comes to mind. From what I've seen, if you make non-d20 system that is going to be successful, it has to tap into some kind of gamer-culture zeitgeist. Look at Vampire, Deadlands, 7th Sea, Shadowrun, and Call of Cthulu. Each one of these games tapped into a unique vision that make people wake up and take notice. Each time, when they came out, gamers said to themselves, "Ooooo. Cool." Instead of saying, "Um. Okay. Weird." They actually tapped into a brand new market and forged new territory. In the case of Privateer Press, their d20 system stuff has indeed been weak on the crunch side. Their setting, of course, has been great. Nominations for Ennies and all. However, their Warmachine miniature system is pretty outstanding. The rules for that system are very nice. I could see them creating their own system as an outgrowth of their miniature system. Their steam-punk universe, I think, has captured enough zeitgeist that they would be able to pull it off. [/QUOTE]
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So when should a publisher ditch d20 and develop their own system?
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