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So... when's MC?
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<blockquote data-quote="Spatula" data-source="post: 2735101" data-attributes="member: 2198"><p>Well, it looks like my horde guild might be breaking up. Which might very well kill all my interest in that server, if not the game...</p><p></p><p>I'm potentially free every night except Thursdays.</p><p></p><p>Golradir, regarding MC, loot and how it is distributed is a touchy thing. 40 people go into MC, and there's only 2-3 drops per boss. Each boss encounter takes experienced players working in a coordinated fashion, unlike anything you've ever had to deal with in WoW to this point. Mastering the boss encounters takes a lot of time and lot of wipes and a lot of frustration. A guild starting out in MC will spend several raids not getting any loot at all. Once they get going, they'll be able to down 1 boss per run for a few runs. Then 2 bosses, etc.</p><p></p><p>So you're talking 40 people, and VERY little loot. When there is loot, there will be 5-10 people who feel they need it. Not everyone is going to be walking away with something - in fact, most people aren't going to get anything other than a repair bill. Furthermore, some item that you really wanted might go to someone who, you feel, didn't deserved it. These sorts of things cause a LOT of problems. Hence, most guilds use some form of DKP. With DKP, everyone is operating in the same fair framework, you know where you stand in relation to everyone else, and when someone gets an item you know why.</p><p></p><p>If you go into MC with the expectation that you're going to get phat lewt on your first time there, or even every time you're there, you're going to be very disappointed.</p><p></p><p>MC and the other hardcore raiding instances aren't for everyone.</p><p></p><p>Cerion / Aenaris</p></blockquote><p></p>
[QUOTE="Spatula, post: 2735101, member: 2198"] Well, it looks like my horde guild might be breaking up. Which might very well kill all my interest in that server, if not the game... I'm potentially free every night except Thursdays. Golradir, regarding MC, loot and how it is distributed is a touchy thing. 40 people go into MC, and there's only 2-3 drops per boss. Each boss encounter takes experienced players working in a coordinated fashion, unlike anything you've ever had to deal with in WoW to this point. Mastering the boss encounters takes a lot of time and lot of wipes and a lot of frustration. A guild starting out in MC will spend several raids not getting any loot at all. Once they get going, they'll be able to down 1 boss per run for a few runs. Then 2 bosses, etc. So you're talking 40 people, and VERY little loot. When there is loot, there will be 5-10 people who feel they need it. Not everyone is going to be walking away with something - in fact, most people aren't going to get anything other than a repair bill. Furthermore, some item that you really wanted might go to someone who, you feel, didn't deserved it. These sorts of things cause a LOT of problems. Hence, most guilds use some form of DKP. With DKP, everyone is operating in the same fair framework, you know where you stand in relation to everyone else, and when someone gets an item you know why. If you go into MC with the expectation that you're going to get phat lewt on your first time there, or even every time you're there, you're going to be very disappointed. MC and the other hardcore raiding instances aren't for everyone. Cerion / Aenaris [/QUOTE]
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