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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
So where do ya'll plan to start with LU?
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<blockquote data-quote="Angus MacDeth" data-source="post: 8449616" data-attributes="member: 6708916"><p>I saw this thread and thought I'd drop in to mention that I started using Level Up in my weekly game about two hours after the Kickstarter closed and I got the PDFs.</p><p></p><p>I ran the climactic battle of our current scenario using the <u>Monstrous Menagerie </u>version of the Night Hag, alongside Corrupted Pixies from Kobold Press's <u>Tome of Beasts II</u> and a Banderhobb from <u>Volo's Guide to Monsters</u> (as well as some <u>Monstrous Menagerie</u> Commoner and Warrior NPC allies for the PCs), and everything went off without a hitch. Running the Night Hag was easy, thanks to the streamlined format of the A5E stat block.</p><p></p><p>As far as I'm concerned, the <u>Monstrous Menagerie</u> has already replaced the <u>Monster Manual</u>. It solves my biggest complaints about 5th-edition monsters by removing the need to look up spells for spellcasting creatures and integrating "add-on" effects of specific actions into the action's description. Bravo to Paul Hughes and the rest of the design team!</p><p></p><p>I'm planning to introduce other elements of Level Up in our next session, including the new combat actions, world actions, updated spells, and a couple of new magic items. I'm also looking forward to trying the journey rules as soon as the opportunity arises.</p><p></p><p>The next time the PCs gain a level, I'll offer my players the option of rebuilding their characters using Level Up classes. I don't want to require it, but I'm guessing most of them will want to give the new options a try.</p><p></p><p>Anyway, I just wanted to share my enthusiasm and encourage everyone to just jump right in!</p></blockquote><p></p>
[QUOTE="Angus MacDeth, post: 8449616, member: 6708916"] I saw this thread and thought I'd drop in to mention that I started using Level Up in my weekly game about two hours after the Kickstarter closed and I got the PDFs. I ran the climactic battle of our current scenario using the [U]Monstrous Menagerie [/U]version of the Night Hag, alongside Corrupted Pixies from Kobold Press's [U]Tome of Beasts II[/U] and a Banderhobb from [U]Volo's Guide to Monsters[/U] (as well as some [U]Monstrous Menagerie[/U] Commoner and Warrior NPC allies for the PCs), and everything went off without a hitch. Running the Night Hag was easy, thanks to the streamlined format of the A5E stat block. As far as I'm concerned, the [U]Monstrous Menagerie[/U] has already replaced the [U]Monster Manual[/U]. It solves my biggest complaints about 5th-edition monsters by removing the need to look up spells for spellcasting creatures and integrating "add-on" effects of specific actions into the action's description. Bravo to Paul Hughes and the rest of the design team! I'm planning to introduce other elements of Level Up in our next session, including the new combat actions, world actions, updated spells, and a couple of new magic items. I'm also looking forward to trying the journey rules as soon as the opportunity arises. The next time the PCs gain a level, I'll offer my players the option of rebuilding their characters using Level Up classes. I don't want to require it, but I'm guessing most of them will want to give the new options a try. Anyway, I just wanted to share my enthusiasm and encourage everyone to just jump right in! [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
So where do ya'll plan to start with LU?
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